"Go nuts" with our new playable character... 'The Peanut' Play now →
card
curse



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



attack

Anger

0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.




skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




skill

Intimidate

0
C-
Apply 1 Weak to ALL enemies.
Exhaust.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




skill

True Grit

1
C
Gain 7 Block.
Exhaust a random card from your hand.




attack

All-Out Attack

1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.




attack

Backstab

0
A-
Innate.
Deal 11 damage.
Exhaust.




skill

Concentrate

0
E
Discard 3 cards.
Gain
.




skill

Deflect

0
C
Gain 4 Block.




attack

Endless Agony

0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




attack

Masterful Stab

0
B-
Cost 1 additional
for each time you lose HP this combat.
Deal 12 Damage.




attack

Neutralize

0
B
Deal 3 damage.
Apply 1 Weak.




attack

Slice

0
B-
Deal 6 damage.




skill

Storm of Steel

1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.




skill

Survivor

1
B+
Gain 8 Block.
Discard a card.




attack

Unload

1
B
Deal 14 damage.
Discard all non-Attack cards.




attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




power

Self Repair

1
A
At the end of combat, heal 7 HP.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.




skill

Foreign Influence

0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.




skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




skill

Prostrate

0
C+
Gain 2 Mantra.
Gain 4 Block.




attack

Weave

0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




attack

Bite

1
B+
Deal 7 damage.
Heal 2 HP.




skill

Blind

0
C+
Apply 2 Weak.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.

Blood Vial
common
At the start of each combat, heal 2 HP.
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
Regal Pillow
common
Heal an additional 15 HP when you Rest.
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
Strawberry
common
Raise your Max HP by 7.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
Pear
uncommon
Raise your Max HP by 10.
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
Mango
rare
Raise your Max HP by 14.
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
Face of Cleric
event
Raise your Max HP by 1 after each combat.
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.



power

Barricade

3
D+
Block no longer expires at the start of your turn.




attack

Bash

2
C
Deal 8 damage.
Apply 2 Vulnerable.




skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




attack

Bludgeon

3
B
Deal 32 damage.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




attack

Carnage

2
B+
Ethereal.
Deal 20 damage.




attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




attack

Clothesline

2
B+
Deal 12 damage.
Apply 2 Weak.




power

Corruption

3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




skill

Flame Barrier

2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Impervious

2
B+
Gain 30 Block.
Exhaust.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Perfected Strike

2
C-
Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".




attack

Pommel Strike

1
C-
Deal 9 damage.
Draw 1 card.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




attack

Searing Blow

2
D+
Deal 12 damage.
Can be upgraded any number of times.




attack

Sever Soul

2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.




skill

Shockwave

2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




attack

Uppercut

2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




skill

Acrobatics

1
B-
Draw 3 cards.
Discard 1 card.




skill

Adrenaline

0
S+
Gain
.
Draw 2 cards.
Exhaust.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




skill

Bouncing Flask

2
B+
Apply 3 Poison to a random enemy 3 times.




skill

Bullet Time

3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.




skill

Calculated Gamble

0
B-
Discard your hand, then draw that many cards.
Exhaust.




attack

Choke

2
C-
Deal 12 damage.
Whenever you play a card this turn, targeted enemy loses 3 HP.




skill

Corpse Explosion

2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.




skill

Crippling Cloud

2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.




attack

Dagger Throw

1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.




attack

Dash

2
A-
Gain 10 Block.
Deal 10 damage.




skill

Doppelganger

X
D+
Next turn, draw X cards and gain X Energy.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




attack

Eviscerate

3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.




skill

Expertise

1
C
Draw cards until you have 6 in hand.




attack

Heel Hook

1
D
Deal 5 damage.
If the enemy has Weak, Gain
and draw 1 card.




skill

Leg Sweep

2
A-
Apply 2 Weak.
Gain 11 Block.




skill

Malaise

X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.




skill

Nightmare

3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Prepared

0
C
Draw 1 card.
Discard 1 card.




attack

Quick Slash

1
B
Deal 8 damage.
Draw 1 card.




skill

Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.




attack

Riddle with Holes

2
C+
Deal 3 damage 5 times.




attack

Skewer

X
B+
Deal 7 damage X times.




attack

Sneaky Strike

2
E
Deal 12 damage.
If you have discarded a card this turn, gain
.




power

Tools of the Trade

1
B+
At the start of your turn, draw 1 card and discard 1 card.




power

Wraith Form

3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.




attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




power

Buffer

2
B-
Prevent the next time you would lose HP.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




power

Creative AI

3
B
At the start of each turn, add a random Power card to your hand.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




power

Heatsinks

1
E+
Whenever you play a Power card, draw 1 card.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




power

Machine Learning

1
B+
Draw 1 additional card at the start of each turn.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Skim

1
C+
Draw 3 cards.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




attack

Streamline

2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.




attack

Sunder

3
C
Deal 24 damage.
If this kills the enemy, gain
.




attack

Sweeping Beam

1
C
Deal 6 damage to ALL enemies.
Draw 1 card.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.




skill

Collect

X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.




skill

Conjure Blade

X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)




attack

Cut Through Fate

1
A
Deal 7 damage.
Scry 2.
Draw 1 card.




power

Deva Form

3
C
Ethereal.
At the start of your turn, gain
and increase this gain by 1.




skill

Empty Mind

1
B
Draw 2 cards.
Exit your Stance.




skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.




power

Fasting

2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less
at the start of each turn.




skill

Inner Peace

1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.




attack

Lesson Learned

2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.




skill

Omniscience

4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.




skill

Protect

2
A-
Retain.
Gain 12 Block.




attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.




attack

Reach Heaven

2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.




skill

Sanctity

1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.




attack

Sands of Time

4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.




skill

Scrawl

1
A-
Draw cards until your hand is full.
Exhaust.




attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




power

Study

2
C+
At the end of your turn, shuffle an Insight into your draw pile.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.




skill

Vault

3
A+
Take an extra turn after this one.
End your turn.
Exhaust.




skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.




attack

Wallop

2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.




attack

Wheel Kick

2
B
Deal 15 damage.
Draw 2 cards.




attack

Windmill Strike

2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.




skill

Worship

2
C-
Gain 5 Mantra.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




attack

Hand of Greed

2
B
Deal 20 damage.
If Fatal, gain 20 Gold.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

The Bomb

2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




power

Omega

3
S
At the start of your turn deal 50 damage to ALL enemies.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
Mark of the Bloom
event
You can no longer gain health.

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.