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card
curse

Blood Vial
common
At the start of each combat, heal 2 HP.

Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.

Regal Pillow
common
Heal an additional 15 HP when you Rest.

Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.

Strawberry
common
Raise your Max HP by 7.

Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.

Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.

Pantograph
uncommon
At the start of boss combats, heal 25 HP.

Pear
uncommon
Raise your Max HP by 10.

Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.

Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.

Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.

Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.

Mango
rare
Raise your Max HP by 14.

Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.

Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.

Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).

Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.

Bloody Idol
event
Whenever you gain Gold, heal 5 HP.

Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.

Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.

Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.

Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.

Empty Cage
boss
Upon pick up, remove 2 cards from your deck.

Face of Cleric
event
Raise your Max HP by 1 after each combat.

Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.

Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.

Mark of the Bloom
event
You can no longer gain health.

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.