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curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
card
curse
attack
Anger
0
C+
Deal 6 damage.
Place a copy of this card in your discard pile.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
skill
Intimidate
0
C-
Apply 1 Weak to ALL enemies.
Exhaust.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
attack
All-Out Attack
1
B-
Deal 10 damage to ALL enemies.
Discard 1 card at random.
attack
Backstab
0
A-
Innate.
Deal 11 damage.
Exhaust.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
skill
Deflect
0
C
Gain 4 Block.
attack
Endless Agony
0
C+
Whenever you draw this card, add a copy of it to your hand.
Deal 4 damage.
Exhaust.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
attack
Masterful Stab
0
B-
Cost 1 additional for each time you lose HP this combat.
Deal 12 Damage.
attack
Neutralize
0
B
Deal 3 damage.
Apply 1 Weak.
attack
Slice
0
B-
Deal 6 damage.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
attack
Unload
1
B
Deal 14 damage.
Discard all non-Attack cards.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
attack
Go for the Eyes
0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
skill
TURBO
0
B+
Gain .
Add a Void into your discard pile.
attack
Consecrate
0
B-
Deal 5 damage to ALL enemies.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
skill
Foreign Influence
0
D+
Choose 1 of 3 Attacks of any color to add into your hand.
Exhaust.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
attack
Just Lucky
0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.
skill
Prostrate
0
C+
Gain 2 Mantra.
Gain 4 Block.
attack
Weave
0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
skill
Blind
0
C+
Apply 2 Weak.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Blood Vial
common
At the start of each combat, heal 2 HP.
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
Regal Pillow
common
Heal an additional 15 HP when you Rest.
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
Strawberry
common
Raise your Max HP by 7.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
Pear
uncommon
Raise your Max HP by 10.
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
Mango
rare
Raise your Max HP by 14.
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
Nilry's Codex
event
At the end of each turn, you can choose 1 of 3 random cards to shuffle into your draw pile.
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
Empty Cage
boss
Upon pick up, remove 2 cards from your deck.
Face of Cleric
event
Raise your Max HP by 1 after each combat.
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
power
Barricade
3
D+
Block no longer expires at the start of your turn.
attack
Bash
2
C
Deal 8 damage.
Apply 2 Vulnerable.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
attack
Bludgeon
3
B
Deal 32 damage.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
attack
Carnage
2
B+
Ethereal.
Deal 20 damage.
attack
Clash
0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.
attack
Clothesline
2
B+
Deal 12 damage.
Apply 2 Weak.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
skill
Flame Barrier
2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
power
Juggernaut
2
C
Whenever you gain Block, deal 5 damage to a random enemy.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
attack
Perfected Strike
2
C-
Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
attack
Searing Blow
2
D+
Deal 12 damage.
Can be upgraded any number of times.
attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
attack
Uppercut
2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Bouncing Flask
2
B+
Apply 3 Poison to a random enemy 3 times.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
attack
Choke
2
C-
Deal 12 damage.
Whenever you play a card this turn, targeted enemy loses 3 HP.
skill
Corpse Explosion
2
A-
Apply 6 Poison. When an enemy dies, deal damage equal to its MAX HP to ALL enemies.
skill
Crippling Cloud
2
B
Apply 4 Poison and 2 Weak to ALL enemies.
Exhaust.
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
attack
Dash
2
A-
Gain 10 Block.
Deal 10 damage.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Expertise
1
C
Draw cards until you have 6 in hand.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
skill
Leg Sweep
2
A-
Apply 2 Weak.
Gain 11 Block.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
attack
Predator
2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Quick Slash
1
B
Deal 8 damage.
Draw 1 card.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
attack
Riddle with Holes
2
C+
Deal 3 damage 5 times.
attack
Skewer
X
B+
Deal 7 damage X times.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain .
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
power
Buffer
2
B-
Prevent the next time you would lose HP.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
power
Creative AI
3
B
At the start of each turn, add a random Power card to your hand.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
power
Machine Learning
1
B+
Draw 1 additional card at the start of each turn.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
skill
Skim
1
C+
Draw 3 cards.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
attack
Streamline
2
A-
Deal 15 damage.
Reduce this card's cost by 1 this combat.
attack
Sunder
3
C
Deal 24 damage.
If this kills the enemy, gain .
attack
Sweeping Beam
1
C
Deal 6 damage to ALL enemies.
Draw 1 card.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
attack
Cut Through Fate
1
A
Deal 7 damage.
Scry 2.
Draw 1 card.
power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.
attack
Lesson Learned
2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.
skill
Omniscience
4
C+
Choose a card in your draw pile.
Play the chosen card twice and Exhaust it.
Exhaust.
skill
Protect
2
A-
Retain.
Gain 12 Block.
attack
Ragnarok
3
A-
Deal 5 damage to a random enemy 5 times.
attack
Reach Heaven
2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
skill
Scrawl
1
A-
Draw cards until your hand is full.
Exhaust.
attack
Signature Move
2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
power
Study
2
C+
At the end of your turn, shuffle an Insight into your draw pile.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
skill
Vault
3
A+
Take an extra turn after this one.
End your turn.
Exhaust.
skill
Vigilance
2
C
Gain 8 Block.
Enter Calm.
attack
Wallop
2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.
attack
Wheel Kick
2
B
Deal 15 damage.
Draw 2 cards.
attack
Windmill Strike
2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Worship
2
C-
Gain 5 Mantra.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
attack
Hand of Greed
2
B
Deal 20 damage.
If Fatal, gain 20 Gold.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
Mark of the Bloom
event
You can no longer gain health.
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.