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Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
relic
ironclad
uncommon
power
Barricade
3
D+
Block no longer expires at the start of your turn.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
attack
Body Slam
1
B
Deal damage equal to your current Block.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
power
Juggernaut
2
C
Whenever you gain Block, deal 5 damage to a random enemy.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
Bronze Scales
common
Start each combat with 3 Thorns.
D+
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
Strawberry
common
Raise your Max HP by 7.
C
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
Pear
uncommon
Raise your Max HP by 10.
B
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
Mango
rare
Raise your Max HP by 14.
B-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S