attack
Body Slam
1
B
Deal damage equal to your current Block.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
power
Juggernaut
2
C
Whenever you gain Block, deal 5 damage to a random enemy.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
Bronze Scales
common
Start each combat with 3 Thorns.
D+
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
Strawberry
common
Raise your Max HP by 7.
C
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
Pear
uncommon
Raise your Max HP by 10.
B
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
Mango
rare
Raise your Max HP by 14.
B-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S