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relic
ironclad
uncommon

Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+

Burning Blood
starter
At the end of combat, heal 6 HP.
A

Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+

Blood Vial
common
At the start of each combat, heal 2 HP.
C-

Bronze Scales
common
Start each combat with 3 Thorns.
D+

Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-

Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S

Strawberry
common
Raise your Max HP by 7.
C

Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-

Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+

Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C

Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-

Pear
uncommon
Raise your Max HP by 10.
B

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D

Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D

Mango
rare
Raise your Max HP by 14.
B-

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-

Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B

Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B

Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-

Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-

Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+

Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-

Face of Cleric
event
Raise your Max HP by 1 after each combat.
B

Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C

Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D

Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S