.
Draw 2 cards.
Exhaust.
skill
Alchemize
1
A-
Obtain a random potion.
Exhaust.
attack
Backstab
0
A-
Innate.
Deal 11 damage.
Exhaust.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
skill
Catalyst
1
A-
Double an enemy's Poison.
Exhaust.
power
Footwork
1
A
Gain 2 Dexterity.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
power
Accuracy
1
D+
Shivs deal 4 additional damage.
power
After Image
1
A+
Whenever you play a card, gain 1 Block.
power
Caltrops
1
A-
Whenever you are attacked, deal 3 damage to the attacker.
skill
Concentrate
0
E
Discard 3 cards.
Gain
.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
attack
Flying Knee
1
B-
Deal 8 damage.
Next turn gain .
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
power
Infinite Blades
1
B+
At the start of your turn, add a Shiv to your hand.
power
Noxious Fumes
1
A+
At the start of your turn, apply 2 Poison to ALL enemies.
skill
Outmaneuver
1
D+
Next turn gain
.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
power
Magnetism
2
A-
At the start of each turn, add a random colorless card to your hand.
attack
Mind Blast
2
C
Innate.
Deal damage equal to the number of cards in your draw pile.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.
Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 Energy.
C-
Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
C
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Lantern
common
Gain 1 Energy on the first turn of each combat.
B+
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
D+
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C
Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-
Philosopher's Stone
boss
Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Sozu
boss
Gain 1 Energy at the start of each turn. You can no longer use potions.
A
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
C-
Busted Crown
boss
Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.
A+
Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A+
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Slaver's Collar
boss
During Boss and Elite combats, gain [energy] at the start of your turn.
B-