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skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
skill
Bullet Time+
2
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
card
silent
skill
rare
Bullet time is a difficult card to make the most out of. The silent typically runs a decent amount of cheap cards anyway, which makes the discount from this card negligible in most cases. It is best to draw before playing bullet time which means you normally need additional energy to be able to pull this off. If you find that you are consistently drawing a lot and ending the turn with big hands, feel free to put one in your deck, but most of the time bullet time ends up dead in my hand. Obviously, if your deck is leaning towards more expensive cards such as Wraith form and Nightmare this card will work a lot better. Since the Silent has so many strong rare cards, Bullet Time usually loses out.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
attack
Eviscerate
3
E
Costs 1 less Energy for each card discarded this turn.
Deal 7 damage three times.
skill
Malaise
X
A
Enemy loses X Strength. Apply X Weak.
Exhaust.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
attack
Skewer
X
B+
Deal 7 damage X times.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
power
Omega
3
S
At the start of your turn deal 50 damage to ALL enemies.
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-