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card
ironclad
skill
uncommon
Although expensive, the shockwave played early in combat can debuff enemies long enough to ensure most are dead by the end of its duration, and to mitigate damage until then. A decent card, and a good substitute for Uppercut and Clothesline where necessary. Can be hard to play this card with just 3 energy, so energy gain is recommended.

Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A

Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-

Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+

Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-

Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-

Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+

Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+