NEW Check out our new archetypes section and learn how make full use of your decks.
skill
Halt
0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.
skill
Halt+
0
C+
Gain 4 Block.
Wrath: Gain 14 additional Block.
card
watcher
skill
common
At first glance, Halt might look unimpressive. However, after trying it out, you will find that in many scenarios the additional block generated by this card allows you to stay in wrath at the end of a turn without being too heavily punished. This is particularly the case in act one where the enemies do not have as hard hitting attacks. I would not take this card unless I had consistent sources of wrath, for example a Tantrum. In the worst case scenario, this still provides some free block no matter what stance you are in.
Bronze Scales
common
Start each combat with 3 Thorns.
C
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-
Turnip
rare
You can no longer become Frail.
B