NEW Check out our new archetypes section and learn how make full use of your decks.
skill
Protect
2
A-
Retain.
Gain 12 Block.
skill
Protect+
2
A-
Retain.
Gain 16 Block.
card
watcher
skill
common
Protect is a very solid source of block. It is not uncommon to draw more block cards than you need on a turn, and in these cases being able to retain a block card it's very useful for preventing chip damage. The block amount is decent for the energy cost. This card is particularly important versus encounters with hard hitting attacks, such as the large slime and the Guardian bosses. I would always be happy to have a couple of copies of this in my deck.
Bronze Scales
common
Start each combat with 3 Thorns.
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Turnip
rare
You can no longer become Frail.
B
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-