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card
silent
attack
rare
Grand finale is an extremely difficult card to pull off. I would only ever consider using this in a real deck if I were offered it within the first 3 fights of the game. It requires an extremely small deck to make sure that this card can be consistently played over multiple turns. Even if you are able to play grand finale every time you shuffle your deck, in a 20 card deck that might still be every three or four turns which is not fast enough. To make this card work, it is important to consider your draw amounts - for example, Backflip draws 2 cards whereas Quick Slash draws 1. By having a variety of draw amounts in your deck if you can ensure that you can always empty your draw pile without overdrawing. It is possible to run this card as your only source of damage and I would recommend that. Once you get to a very slim deck, it is easy to play this card two or three times in a single turn which is enough to dispatch most foes. Do not take this card unless you intend to build your deck around it. Another honorable mention is Well laid plans which ensures that this card stays in your hand until it is playable, which is useful in 12-20 card decks. However, for this strategy to work your deck should already be small enough to play it multiple times over without the need for retaining.

Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B

Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B

Wrist Blade
boss
Attacks that cost 0 deal 4 additional damage.
C

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B-

Vajra
common
At the start of each combat, gain 1 Strength.
A

Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
D+

Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B-

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
D+

Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
S-

Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-

Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C+

Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
S

Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
C+

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B

Medical Kit
shop
Status cards can now be played. Playing a Status will Exhaust the card.
B-

Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+

Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D+