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card
ironclad
attack
common



attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.



attack

Heavy Blade+

2
C
Deal 14 damage.
Strength affects Heavy Blade 5 times.
Heavy blade gets the highest value out of strength for any ironclad card except for pummel. pommels disadvantage however is that it exhausts. A very solid card in strength decks, but I would not recommend this card before finding any strength cards or relics as at 2 energy it underperforms.



skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




attack

Cleave

1
C
Deal 8 damage to ALL enemies.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




power

Inflame

1
B+
Gain 2 Strength.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




attack

Pummel

1
C
Deal 2 damage 4 times.
Exhaust.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




skill

Spot Weakness

1
B+
If an enemy intends to attack, gain 3 Strength.




attack

Sword Boomerang

1
C-
Deal 3 damage to a random enemy 3 times.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Twin Strike

1
C+
Deal 5 damage twice.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.

Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+