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power
Deva Form
3
C
Ethereal.
At the start of your turn, gain and increase this gain by 1.
power
Deva Form+
3
C
At the start of your turn, gain and increase this gain by 1.
card
watcher
power
rare
skill
Empty Mind
1
B
Draw 2 cards.
Exit your Stance.
skill
Evaluate
1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.
skill
Inner Peace
1
B+
If you are in Calm, draw 3 cards.
Otherwise, enter Calm.
power
Study
2
C+
At the end of your turn, shuffle an Insight into your draw pile.
skill
Vault
3
A+
Take an extra turn after this one.
End your turn.
Exhaust.
skill
Alpha
1
D
Shuffle a Beta into your draw pile.
Exhaust.
skill
Collect
X
D+
Put Miracle+ into your hand at the start of your next X turns.
Exhaust.
skill
Conjure Blade
X
D+
Shuffle an Expunger into your draw pile.
Exhaust.
(Expunger costs 1, deals 9 damage X times.)
attack
Cut Through Fate
1
A
Deal 7 damage.
Scry 2.
Draw 1 card.
power
Fasting
2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less at the start of each turn.
skill
Sanctity
1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.
skill
Scrawl
1
A-
Draw cards until your hand is full.
Exhaust.
attack
Wheel Kick
2
B
Deal 15 damage.
Draw 2 cards.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B-
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
B-
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A
Ice Cream
rare
Energy is now conserved between turns.
B+
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D