"Go nuts" with our new playable character... 'The Peanut' Play now →
relic
any
rare
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B



curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
There is no escape from this Curse.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



curse

Writhe
Unplayable.
Innate.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Calling Bell
boss
Upon pickup, obtain an unremoveable Curse and 3 relics.
C+
C
C
C
Cursed Key
boss
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
A
A
A
A
Necronomicon
event
The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
A+
C
C
A+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Calling Bell
boss
Upon pickup, obtain an unremoveable Curse and 3 relics.
C+
C
C
C
Cursed Key
boss
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
A
A
A
A
Necronomicon
event
The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
A+
C
C
A+