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power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
power
Wraith Form+
3
S
Gain 3 Intangible.
At the end of your turn, lose 1 Dexterity.
card
silent
power
rare
Wraith Form is an extremely powerful card which has a very real downside. It is extremely effective in hallway fights where you do not expect to be fighting for a long time. When playing out boss fights, you typically don't want to play this card until you know that there are only three terms of combat left. Obviously it is impossible to know exactly when there are three turns of combat left but if you know the boss phases well enough you should be able to guess how long each flight will take you. Playing this card too rarely makes your defends do absolutely nothing and also really reduces the effectiveness of the rest of your blocks, and the silent will not last very long in these situations. The more wraith forms you have the better. If you are constantly intangible, whether or not you can block is completely irrelevant. A well timed nightmare can allow you to have 4 Wraith Forms in your deck with just one card. The other ways of negating the dexterity down effect are by having artifact ignore it or by using orange pellets, which cleanses the dexterity down over time and also cleanses any current negative dexterity stacks. Note that even when intangible you will still be taking chip damage which adds up overtime. For this reason some kind of plated armor effect such as thread and needle can really help you stay topped up.
power
After Image
1
A+
Whenever you play a card, gain 1 Block.
skill
Bullet Time
3
B+
You cannot draw any cards this turn.
Reduce the cost of cards in your hand to 0 this turn.
power
Caltrops
1
A-
Whenever you are attacked, deal 3 damage to the attacker.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
power
Well-Laid Plans
1
S-
At the end of your turn, Retain up to 1 card.
power
Wraith Form
3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.
Orichalcum
common
If you end your turn without Block, gain 6 Block.
B
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A+
Orange Pellets
shop
Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
D+
Clockwork Souvenir
shop
At the start of each combat, gain 1 Artifact.
B
Dolly's Mirror
shop
Upon pickup, obtain an additional copy of a card in your deck.
B-
Bottled Tornado
uncommon
Upon pick up, choose a Power card. At the start of each combat, this card will be in your hand.
B+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B+
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
C
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S-
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Blur
1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
attack
Dash
2
A-
Gain 10 Block.
Deal 10 damage.
skill
Deflect
0
C
Gain 4 Block.
skill
Dodge and Roll
1
B
Gain 4 Block.
Next turn gain 4 Block.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
power
Footwork
1
A
Gain 2 Dexterity.
skill
Leg Sweep
2
A-
Apply 2 Weak.
Gain 11 Block.
skill
Survivor
1
B+
Gain 8 Block.
Discard a card.
Oddly Smooth Stone
common
At the start of each combat, gain 1 Dexterity.
A-
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
S-
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-