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card
ironclad
attack
uncommon
Too slow to be reliable, and generally speaking you do not want to be taking this much damage in fights. It acts as more of a consolation prize. Intentionally tanking one damage when blocking can improve the effectiveness of this card. For obvious reasons, intangible synergises very well.

Burning Blood
starter
At the end of combat, heal 6 HP.
A

Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+

Blood Vial
common
At the start of each combat, heal 2 HP.
C-

Pen Nib
common
Every 10th Attack you play deals double damage.
A

Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-

Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S

Strawberry
common
Raise your Max HP by 7.
C

Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+

Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-

Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-

Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-

Pear
uncommon
Raise your Max HP by 10.
B

Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-

Mango
rare
Raise your Max HP by 14.
B-

Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B

Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A

Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-

Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+

Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-

Face of Cleric
event
Raise your Max HP by 1 after each combat.
B

Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+

Anchor
common
Start each combat with 10 Block.
B+

Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+

Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+

Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-

The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+

Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+

Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+