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skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Wish+
3
B-
Choose one: Gain 8 Plated Armor, 4 Strength, or 30 Gold.
Exhaust.
card
watcher
skill
rare
not power vs awakened, omni, strength better in watcher (fasting only other), win-more for gold in turtle decks, plated armor in emergencies
attack
Bowling Bash
1
C+
Deal 7 damage for each enemy in combat.
attack
Conclude
1
B+
Deal 12 damage to ALL enemies.
End your turn.
attack
Consecrate
0
B-
Deal 5 damage to ALL enemies.
attack
Flying Sleeves
1
C+
Retain.
Deal 4 damage twice.
attack
Ragnarok
3
A-
Deal 5 damage to a random enemy 5 times.
attack
Tantrum
1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.
attack
Wallop
2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.
skill
Wave of the Hand
1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
attack
Hand of Greed
2
B
Deal 20 damage.
If Fatal, gain 20 Gold.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
Bronze Scales
common
Start each combat with 3 Thorns.
C
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-
The Courier
uncommon
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
D+
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C-
Old Coin
rare
Gain 300 Gold.
C-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B+
Golden Idol
event
Enemies drop 25% more Gold.
C+
Membership Card
shop
50% discount on all products!
D+
Ssserpent Head
event
Whenever you begin an Event, gain 50 Gold.
D+
Maw Bank
common
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
D
Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Ceramic Fish
common
Whenever you add a card to your deck, gain 9 Gold.
D
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-
Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-
The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-