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card
watcher
skill
rare
not power vs awakened, omni, strength better in watcher (fasting only other), win-more for gold in turtle decks, plated armor in emergencies

Bronze Scales
common
Start each combat with 3 Thorns.
C

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-

Smiling Mask
uncommon
The merchant's card removal service now always costs 50 Gold.
C-

The Courier
uncommon
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
D+

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
C-

Old Coin
rare
Gain 300 Gold.
C-

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-

Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-

Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B+

Golden Idol
event
Enemies drop 25% more Gold.
C+

Membership Card
shop
50% discount on all products!
D+

Ssserpent Head
event
Whenever you begin an Event, gain 50 Gold.
D+

Maw Bank
common
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
D

Stone Calendar
rare
At the end of turn 7, deal 52 damage to ALL enemies.
D

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-

Ceramic Fish
common
Whenever you add a card to your deck, gain 9 Gold.
D

Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-

Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-