for each time you lose HP in combat.
Deal 18 damage.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
Burning Blood
starter
At the end of combat, heal 6 HP.
A
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
B+
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.
C+
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
Strawberry
common
Raise your Max HP by 7.
C
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
Pear
uncommon
Raise your Max HP by 10.
B
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Mango
rare
Raise your Max HP by 14.
B-
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Mark of the Bloom
event
You can no longer gain health.
F