for each time you lose HP in combat.
Deal 18 damage.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain
.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
attack
Dropkick
1
D-
Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
power
Inflame
1
B+
Gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Offering
0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
attack
Uppercut
2
A-
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
Paper Phrog
uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
A
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Champion Belt
rare
Whenever you apply Vulnerable, also apply 1 Weak.
B-
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Magic Flower
rare
Healing is 50% more effective during combat.
B+
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B+
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
C+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Mark of the Bloom
event
You can no longer gain health.
F