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skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
skill
Glacier+
2
B+
Gain 10 Block.
Channel 2 Frost.
card
defect
skill
uncommon
Glacier is a brilliant card, and one of the defect’s most powerful blocks. It is a solid block not only for this turned all the turns that follow. It also quickly generates orbs so prevent you having as many empty orb slots early on. I would always be happy to pick up two or maybe even 3 copies of glacier.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
attack
Blizzard
1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
Data Disk
common
Start each combat with 1 Focus.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Bronze Scales
common
Start each combat with 3 Thorns.
C+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Turnip
rare
You can no longer become Frail.
C+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-