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card
defect
skill
uncommon



skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.



skill

Glacier+

2
B+
Gain 10 Block.
Channel 2 Frost.
Glacier is a brilliant card, and one of the defect’s most powerful blocks. It is a solid block not only for this turned all the turns that follow. It also quickly generates orbs so prevent you having as many empty orb slots early on. I would always be happy to pick up two or maybe even 3 copies of glacier.



attack

Barrage

1
B-
Deal 4 damage for each Channeled Orb.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




attack

Blizzard

1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.




power

Capacitor

1
B-
Gain 2 Orb slots.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




power

Defragment

1
B+
Gain 1 Focus.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




power

Loop

1
B-
At the start of your turn, use the passive ability of your next Orb.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




attack

Compile Driver

1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.




power

Electrodynamics

2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.


Data Disk
common
Start each combat with 1 Focus.
B+

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Bronze Scales
common
Start each combat with 3 Thorns.
C+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Turnip
rare
You can no longer become Frail.
C+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-