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card
defect
attack
uncommon



attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.



attack

Scrape+

1
D+
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0.
Scrape works well in an All for one deck. It can be fine with a lot of 0 cost cards, but sometimes accidentally discarding an important power can ruin a run. It can even discard an All For One, so be careful when picking this up. Note that it can be used to discard curses and status effects that you know are on the top of your deck.



attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




skill

Blind

0
C+
Apply 2 Weak.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Apparition

1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
There is no escape from this Curse.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Writhe
Unplayable.
Innate.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+