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attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
attack
Scrape+
1
D+
Deal 10 damage.
Draw 5 cards.
Discard all cards drawn this way that do not cost 0.
card
defect
attack
uncommon
Scrape works well in an All for one deck. It can be fine with a lot of 0 cost cards, but sometimes accidentally discarding an important power can ruin a run. It can even discard an All For One, so be careful when picking this up. Note that it can be used to discard curses and status effects that you know are on the top of your deck.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
attack
Go for the Eyes
0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
TURBO
0
B+
Gain .
Add a Void into your discard pile.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Blind
0
C+
Apply 2 Weak.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Necronomicurse
Unplayable.
There is no escape from this Curse.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Writhe
Unplayable.
Innate.
curse
Shame
Unplayable.
At the end of your turn, gain 1 Frail.
curse
Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.
curse
Curse of the Bell
Unplayable.
Cannot be removed from your deck.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+