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skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Coolheaded+
1
A-
Channel 1 Frost.
Draw 2 cards.
card
defect
skill
common
Coolheaded is a brilliant card, especially moving into act two and act three. The draw is normally unimportant before you have acquired any energy relics but it's still welcome nonetheless. Frost typically grants about 8 or 10 block over the course of a fight, so this can be compared to shrug it off. Once you have enough focus, the Frost orbs become incredibly powerful.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
attack
Blizzard
1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
Data Disk
common
Start each combat with 1 Focus.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C-
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+