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attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
attack
Dramatic Entrance+
0
A+
Innate.
Deal 12 damage to ALL enemies.
Exhaust.
card
colorless
attack
uncommon
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
power
Inflame
1
B+
Gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
attack
Thunderclap
1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
power
Envenom
2
A
Whenever an attack deals unblocked damage, apply 1 Poison.
attack
Finisher
1
C
Deal 6 damage for each Attack played this turn.
attack
Grand Finale
0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Skim
1
C+
Draw 3 cards.
skill
Wish
3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.
skill
Wreath of Flame
1
C-
Your next Attack deals 5 additional damage.
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
A
A-
B+
A
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
B-
B+
B+
Vajra
common
At the start of each combat, gain 1 Strength.
A+
A
A
A+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
S-
C+
B-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
A-
A-
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
S
B
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Philosopher's Stone
boss
Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
B
B
B
B
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
C-
B-
B+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
D+
D+
C-
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
B+
B-
B