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card
watcher
skill
rare
Generally, this card is much more hassle than its worth, since you can spend all your turn's energy on a card that you might not even manage to draw. Even with a lot of damage on it, there are more reliable, fast-acting damage sources. Best in thin decks to get maximum uses. The more energy you can dump into it the better. Works well with miracles and energy relics.

Pure Water
starter
At the start of each combat, add a Miracle into your hand.
B-

Holy Water
boss
Replaces Pure Water. At the start of each combat, add 3 Miracles into your hand.
A-

Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A

Ancient Tea Set
common
Whenever you enter a Rest Site, start the next combat with 2 Energy.
C-

Art of War
common
If you do not play any Attacks during your turn, gain an extra Energy next turn.
C+

Happy Flower
common
Every 3 turns, gain 1 Energy.
C

Lantern
common
Gain 1 Energy on the first turn of each combat.
B

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A

Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S

Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
C

Ectoplasm
boss
Gain 1 Energy at the start of each turn. You can no longer gain Gold.
A-

Philosopher's Stone
boss
Gain 1 Energy at the start of each turn. ALL enemies start with 1 Strength.
B

Sozu
boss
Gain 1 Energy at the start of each turn. You can no longer use potions.
A

Busted Crown
boss
Gain 1 Energy at the start of each turn. On Card Reward screens, you have 2 fewer cards to choose from.
A+

Fusion Hammer
boss
Gain 1 Energy at the start of each turn. You can no longer Smith at Rest Sites.
A

Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B

Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B

Chemical X
shop
The effects of your cost X cards are increased by 2.
C

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-

Slaver's Collar
boss
During Boss and Elite combats, gain [energy] at the start of your turn.
B-

Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
B-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-