"Go nuts" with our new playable character... 'The Peanut' Play now →
card
ironclad
skill
uncommon



skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.



skill

Battle Trance+

0
A
Draw 4 cards.
You cannot draw additional cards this turn.
Fantastic card, strong in many decks whether you have high energy or not. Be aware of its anti-draw effect. For this reason, drafting more than two battle trances in one deck can clutter your hand.



skill

Armaments

1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.




power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.




attack

Headbutt

1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Chrysalis

2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Metamorphosis

2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.




skill

Beta

2
E
Shuffle an Omega into your draw pile.
Exhaust.

Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+



skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Pommel Strike

1
C-
Deal 9 damage.
Draw 1 card.




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D