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skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
skill
Battle Trance+
0
A
Draw 4 cards.
You cannot draw additional cards this turn.
card
ironclad
skill
uncommon
Fantastic card, strong in many decks whether you have high energy or not. Be aware of its anti-draw effect. For this reason, drafting more than two battle trances in one deck can clutter your hand.
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Beta
2
E
Shuffle an Omega into your draw pile.
Exhaust.
Happy Flower
common
Every 3 turns, gain 1 Energy.
C
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
Frozen Eye
rare
When viewing your Draw Pile, the cards are now shown in order.
C
Sundial
rare
Every 3 times you shuffle your deck, gain 2 Energy.
D+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D