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card
watcher
attack
uncommon



attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.



attack

Signature Move+

2
E
Can only be played if this is the only Attack in your hand.
Deal 40 damage.
Signature move is an extremely difficult card to pull off. On top of this, the damage that it deals is not particularly exceptional. Compare this to grand finale - grand finale deals more damage, and that damage is aoe, and on top of this it doesn't have any cost. Even on turns where this is the only attack that is drawn, it can be difficult to find the energy to play it out. In theory, as long as you play all the attacks in your hand you will be able to play this, which means you don't have to gimp your deck by picking very few attacks. On the other hand, its high cost means playing out more than one attack before this card can be difficult, and attacks that retain make this even harder to pull off. Note that you should never put multiple copies of signature move in your deck, as if two are drawn on the same turn there is no way to play either of them.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-



attack

Strike

1
F
Deal 6 damage.




attack

Bowling Bash

1
C+
Deal 7 damage for each enemy in combat.




attack

Brilliance

1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.




attack

Carve Reality

1
C
Deal 6 damage.
Add a Smite to your hand.




attack

Conclude

1
B+
Deal 12 damage to ALL enemies.
End your turn.




attack

Consecrate

0
B-
Deal 5 damage to ALL enemies.




attack

Crush Joints

1
B-
Deal 8 damage.
If the last card played this combat was a Skill, apply 1 Vulnerable.




attack

Cut Through Fate

1
A
Deal 7 damage.
Scry 2.
Draw 1 card.




attack

Empty Fist

1
B-
Deal 9 damage.
Exit your Stance.




attack

Eruption

2
C
Deal 9 damage.
Enter Wrath.




attack

Fear No Evil

1
B+
Deal 8 damage.
If the enemy intends to Attack, enter Calm.




attack

Flurry Of Blows

0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.




attack

Flying Sleeves

1
C+
Retain.
Deal 4 damage twice.




attack

Follow-Up

1
C-
Deal 7 damage.
If the last card played this combat was an Attack, gain
.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




attack

Lesson Learned

2
S-
Deal 10 damage.
If Fatal, Upgrade a random card in your deck.
Exhaust.




attack

Ragnarok

3
A-
Deal 5 damage to a random enemy 5 times.




attack

Reach Heaven

2
B
Deal 10 damage.
Shuffle a Through Violence into your draw pile.




attack

Sands of Time

4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.




attack

Sash Whip

1
B-
Deal 8 damage.
If the last card played this combat was an Attack, apply 1 Weak.




attack

Signature Move

2
E
Can only be played if this is the only Attack in your hand.
Deal 30 damage.




attack

Talk to the Hand

1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.




attack

Tantrum

1
A-
Deal 3 damage 3 times.
Enter Wrath.
Shuffle this card into your draw pile.




attack

Wallop

2
B
Deal 9 damage.
Gain Block equal to unblocked damage dealt.




attack

Weave

0
C+
Deal 4 damage.
Whenever you Scry, return this from the discard pile to your Hand.




attack

Wheel Kick

2
B
Deal 15 damage.
Draw 2 cards.




attack

Windmill Strike

2
A-
Retain.
Deal 7 damage.
When Retained, increase its damage by 4 this combat.




attack

Bite

1
B+
Deal 7 damage.
Heal 2 HP.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




attack

Mind Blast

2
C
Innate.
Deal damage equal to the number of cards in your draw pile.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




attack

Ritual Dagger

1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.




attack

Hand of Greed

2
B
Deal 20 damage.
If Fatal, gain 20 Gold.




attack

Smite

1
A-
Retain.
Deal 12 damage.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.
