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card
ironclad
skill
rare
Impervious is a powerful card, And I would normally pick it over skipping, but often there are better rare cards in ironclad. it can save a run from time to time if it is drawn on the right turn. Can be very useful versus the heart. This card is at its best in a barricade deck, as often the block is slightly overkill and barricade ensures that impervious always hits maximum value.

Bronze Scales
common
Start each combat with 3 Thorns.
D+

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D

Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+

Turnip
rare
You can no longer become Frail.
B-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+