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card
ironclad
attack
uncommon



attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.



attack

Whirlwind+

X
B+
Deal 8 damage to ALL enemies X times.
Whirlwind is a decent and reliable card as it allows you to spend all of your energy on the turn that you draw it (except against a spiker perhaps). It also scales incredibly well with strength. Since it is X cost, it can be played with 0 energy to proc certain relics, such as Kunai and Shuriken. Overall a very reliable card with potential upsides.



skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




power

Inflame

1
B+
Gain 2 Strength.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




skill

Spot Weakness

1
B+
If an enemy intends to attack, gain 3 Strength.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.

Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Necronomicon
event
The first Attack played each turn that costs 2 or more is played twice. When you take this relic, become Cursed.
A+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-
Chemical X
shop
The effects of your cost X cards are increased by 2.
B+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+

Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A