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skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
skill
Equilibrium+
2
B-
Gain 16 Block.
Retain your hand this turn.
card
defect
skill
uncommon
Equilibrium offers a solid block amount with a decent upside of retaining. I am always happy to have one - it can sometimes make it easier to assemble combo pieces. note that you cannot retain ethereal cards.
Bronze Scales
common
Start each combat with 3 Thorns.
C+
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Turnip
rare
You can no longer become Frail.
C+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-