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attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
attack
Beam Cell+
0
B-
Deal 4 damage and apply 2 Vulnerable.
card
defect
attack
common
Although beam cell is an unremarkable card, it is one of the only sources of vulnerable in this class. If you have a deck that deals significant attack damage, definitely consider picking one or two copies up. It obviously synergises with all for one too.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
skill
Darkness
1
D+
Channel 1 Dark.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Skim
1
C+
Draw 3 cards.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
skill
Trip
0
C+
Apply 2 Vulnerable.
attack
Ritual Dagger
1
C+
Deal 15 Damage.
If this kills an enemy, permanently increase this card's damage by 3.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
B+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
D+
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
C-
Odd Mushroom
event
When Vulnerable, take 25% more damage rather than 50%.
C-
Hand Drill
shop
Whenever you break an enemy's Block, apply 2 Vulnerable.
D+
Nunchaku
rare
Every time you play 10 Attacks, gain 1 Energy.
B-