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skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
skill
Boot Sequence+
0
A-
Gain 13 Block.
Innate.
Exhaust.
card
defect
skill
uncommon
Boot sequence is a god-send. Turn one is frequently the most important turn of combat and being able to negate 10/13 damage for free is incredibly powerful. If you are not being attacked on turn 1, it is fine to let this card simply cycle back around for a later turn.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
attack
Scrape
1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.
skill
Skim
1
C+
Draw 3 cards.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B+
Bronze Scales
common
Start each combat with 3 Thorns.
C+
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
C-
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B-
Turnip
rare
You can no longer become Frail.
C+
Anchor
common
Start each combat with 10 Block.
B+
Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
B+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A