Spirespy.com has officially launched with Slay the Spire 2! Go to site →
Relic images have been fixed, if you are not seeing the images try [Shift] + [F5] or [Cmd] + [Shift] + [R].
card
defect
skill
uncommon
Boot sequence is a god-send. Turn one is frequently the most important turn of combat and being able to negate 10/13 damage for free is incredibly powerful. If you are not being attacked on turn 1, it is fine to let this card simply cycle back around for a later turn.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B+

Bronze Scales
common
Start each combat with 3 Thorns.
C+

Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
B

Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C

Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-

Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A

Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-

Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A

Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C+

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
C-

Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B-

Turnip
rare
You can no longer become Frail.
C+

Anchor
common
Start each combat with 10 Block.
B+

Bag of Marbles
common
At the start of each combat, apply 1 Vulnerable to ALL enemies.
B+

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-

Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A