Finding SpireSpy helpful? Share your ideas and help us improve
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
skill
Flex+
0
D
Gain 4 Strength.
At the end of your turn, lose 4 Strength.
card
ironclad
skill
common
Although flex seems to perform well in lower ascensions, it lacks the value required to compete at higher ascensions. If drawn without any attacks in hand, it is effectively useless. It must affect 3 attacks in order to be better than Anger, which is easier said than done in ironclad. What's more, the strength debuff that it applies can consume your artifact stacks, which is usually a bad thing although in some instances using it to permanently gain 4 strength can be powerful.
No ironclad, colorless or curse cards supersynergies.
attack
Clash
0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.
attack
Cleave
1
C
Deal 8 damage to ALL enemies.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
attack
Pummel
1
C
Deal 2 damage 4 times.
Exhaust.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
attack
Sword Boomerang
1
C-
Deal 3 damage to a random enemy 3 times.
attack
Thunderclap
1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
attack
Twin Strike
1
C+
Deal 5 damage twice.
attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
Clockwork Souvenir
shop
At the start of each combat, gain 1 Artifact.
B