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card
ironclad
skill
common



skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.



skill

Flex+

0
D
Gain 4 Strength.
At the end of your turn, lose 4 Strength.
Although flex seems to perform well in lower ascensions, it lacks the value required to compete at higher ascensions. If drawn without any attacks in hand, it is effectively useless. It must affect 3 attacks in order to be better than Anger, which is easier said than done in ironclad. What's more, the strength debuff that it applies can consume your artifact stacks, which is usually a bad thing although in some instances using it to permanently gain 4 strength can be powerful.
No ironclad, colorless or curse cards supersynergies.



attack

Clash

0
D-
Can only be played if every card in your hand is an Attack.
Deal 14 damage.




attack

Cleave

1
C
Deal 8 damage to ALL enemies.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Feed

1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.




attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




attack

Pummel

1
C
Deal 2 damage 4 times.
Exhaust.




attack

Reaper

2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.




attack

Sword Boomerang

1
C-
Deal 3 damage to a random enemy 3 times.




attack

Thunderclap

1
C
Deal 4 damage and apply 1 Vulnerable to ALL enemies.




attack

Twin Strike

1
C+
Deal 5 damage twice.




attack

Whirlwind

X
B+
Deal 5 damage to ALL enemies X times.

Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

The Boot
common
Whenever you would deal 4 or less unblocked Attack damage, increase it to 5.
D-
Clockwork Souvenir
shop
At the start of each combat, gain 1 Artifact.
B