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ironclad skill baseFlexcommon frame

skill

Flex

ironclad mana

0

D

Gain 2 Strength.
At the end of your turn, lose 2 Strength.

ironclad skill baseFlexcommon frame

skill

Flex+

ironclad mana

0

D

Gain 4 Strength.
At the end of your turn, lose 4 Strength.

Flex

card

ironclad

skill

common

What we think of flex

Although flex seems to perform well in lower ascensions, it lacks the value required to compete at higher ascensions. If drawn without any attacks in hand, it is effectively useless. It must affect 3 attacks in order to be better than Anger, which is easier said than done in ironclad. What's more, the strength debuff that it applies can consume your artifact stacks, which is usually a bad thing although in some instances using it to permanently gain 4 strength can be powerful.

card supersynergies

No ironclad, colorless or curse cards supersynergies.