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attack
Sands of Time
4
B+
Retain.
Deal 20 damage.
When Retained, lower its cost by 1 this combat.
attack
Sands of Time+
4
B+
Retain.
Deal 26 damage.
When Retained, lower its cost by 1 this combat.
card
watcher
attack
uncommon
Sands of time is a slow card but one with a lot of damage. It can normally be played after being held in your hand for two or three turns, and if you can afford to hold it for four turns it becomes free for the rest of combat. Note that the next time you draw this card it will continue counting down from the cost that you last played it at. This makes it a strong source of consistent damage in longer boss fights. Due to the retain effect, it is easy to use sands of time on a turn where you are in wrath or divinity.
skill
Blasphemy
1
S
Enter Divinity.
Die next turn.
Exhaust
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
skill
Swivel
2
C+
Gain 8 Block.
The next Attack you play costs 0.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-