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skill
Worship
2
C-
Gain 5 Mantra.
skill
Worship+
2
C-
Retain.
Gain 5 Mantra.
card
watcher
skill
uncommon
Although worship is quite an expensive card which does nothing the first time it's played, when it is upgraded it is considerably more effective. By giving this card retain, you are able to enter divinity on whichever turn you see fit. When you enter divinity, the cost of the card will be refunded so this isn't too much of a problem. Furthermore, one or two copies of this card can serve all of your mantra needs. Many of the other mantra cards offer so little that you need to stack several of them in order to be able to reach divinity before the end of a fight. Even if worship is the only mantra card you have, it can still work out. It has a low rating since it is quite a slow card, but if your deck consistently benefits from damage amplification, this card can be worth it in the long run.
attack
Brilliance
1
C-
Deal 12 damage.
Deals additional damage equal to Mantra gained this combat.
power
Establishment
1
A
Whenever a card is Retained, reduce its cost by 1 this combat.
attack
Flurry Of Blows
0
B+
Deal 4 damage.
Whenever you change stances, return this from the discard pile to your hand.
power
Mental Fortress
1
B
Whenever you change Stances, gain 4 Block.
skill
Spirit Shield
2
S
Gain 3 Block for each card in your hand.
Cloak Clasp
rare
At the end of your turn, gain 1 Block for each card in your hand.
B
Violet Lotus
boss
Whenever you exit Calm, gain an additional [energy].
A
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-