"Go nuts" with our new playable character... 'The Peanut' Play now →
card
ironclad
attack
rare



attack

Fiend Fire

2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.



attack

Fiend Fire+

2
B+
Exhaust your hand.
Deal 10 damage for each Exhausted card.
Exhaust.
A great source of fast damage. Ideal for corridor fights, but can leave you without important cards in longer elite or boss fights. Bonus points if your deck synergises with exhaust.



skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




power

Demon Form

3
A
At the start of each turn, gain 2 Strength.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




skill

Flex

0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.




attack

Heavy Blade

2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.




power

Inflame

1
B+
Gain 2 Strength.




skill

Limit Break

1
D
Double your Strength.
Exhaust.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




power

Rupture

1
D-
Whenever you lose HP from a card, gain 1 Strength.




skill

Sentinel

1
E+
Gain 5 Block.
If this card is Exhausted, gain
.




skill

Spot Weakness

1
B+
If an enemy intends to attack, gain 3 Strength.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Writhe
Unplayable.
Innate.
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-

Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+

Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+