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attack
Fiend Fire
2
B+
Exhaust your hand.
Deal 7 damage for each Exhausted card.
Exhaust.
attack
Fiend Fire+
2
B+
Exhaust your hand.
Deal 10 damage for each Exhausted card.
Exhaust.
card
ironclad
attack
rare
A great source of fast damage. Ideal for corridor fights, but can leave you without important cards in longer elite or boss fights. Bonus points if your deck synergises with exhaust.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
power
Inflame
1
B+
Gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Writhe
Unplayable.
Innate.
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Vajra
common
At the start of each combat, gain 1 Strength.
A+
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+