NEW Check out our new archetypes section and learn how make full use of your decks.
skill
Concentrate
0
E
Discard 3 cards.
Gain .
skill
Concentrate+
0
E
Discard 2 cards.
Gain .
card
silent
skill
uncommon
Concentrate is very difficult to use efficiently due to the heavy number of cards that it discards. Unless you're running a deck which has a considerable amount of draw, it is usually impossible to spend all of the energy generated by the card. The one main exception for this rule is unceasing top, as even if you run out of cards you will continue to draw some until you run out of energy or hit a curse or status card. Ice Cream also works well with Concentrate. Take with caution.
power
A Thousand Cuts
2
B
Whenever you play a card, deal 1 damage to ALL enemies.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
skill
Adrenaline
0
S+
Gain .
Draw 2 cards.
Exhaust.
skill
Backflip
1
A
Gain 5 Block.
Draw 2 cards.
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
attack
Dagger Throw
1
B-
Deal 9 damage.
Draw 1 card.
Discard 1 card.
skill
Doppelganger
X
D+
Next turn, draw X cards and gain X Energy.
skill
Escape Plan
0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.
attack
Heel Hook
1
D
Deal 5 damage.
If the enemy has Weak, Gain and draw 1 card.
skill
Nightmare
3
B
Choose a card.
Next turn, add 3 copies of that card into your hand.
Exhaust.
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
attack
Quick Slash
1
B
Deal 8 damage.
Draw 1 card.
attack
Sneaky Strike
2
E
Deal 12 damage.
If you have discarded a card this turn, gain .
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
power
Tools of the Trade
1
B+
At the start of your turn, draw 1 card and discard 1 card.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
Ring of the Snake
starter
At the start of each combat, draw 2 additional cards.
B
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Ring of the Serpent
boss
At the start of your turn, draw 1 additional card.
B
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B-
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B-
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
D+
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
S-
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
A
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C+
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
S
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D+