"Go nuts" with our new playable character... 'The Peanut' Play now →
card
colorless
skill
uncommon



skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.



skill

Panic Button+

0
C+
Gain 40 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
Note that the turn counter includes the current turn, meaning it is just this turn and next turn affected by the debuff. A well-timed intangible effect can cover the one turn of block downtime. Otherwise, it is best played when you know the enemy's next turn will not be high damage.



attack

Body Slam

1
B
Deal damage equal to your current Block.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Entrench

2
D-
Double your current Block.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




power

Juggernaut

2
C
Whenever you gain Block, deal 5 damage to a random enemy.




power

Metallicize

1
C
At the end of your turn, gain 3 Block.




skill

Rage

0
D+
Whenever you play an Attack this turn, gain 3 Block.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




power

A Thousand Cuts

2
B
Whenever you play a card, deal 1 damage to ALL enemies.




power

After Image

1
A+
Whenever you play a card, gain 1 Block.




power

Caltrops

1
A-
Whenever you are attacked, deal 3 damage to the attacker.




power

Footwork

1
A
Gain 2 Dexterity.




attack

Grand Finale

0
E-
Can only be played if there are no cards in your draw pile.
Deal 50 damage to ALL enemies.




skill

Piercing Wail

1
A
ALL enemies lose 6 Strength for 1 turn.
Exhaust.




attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




attack

Scrape

1
D+
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0.




skill

Skim

1
C+
Draw 3 cards.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




attack

Core Surge

1
B-
Deal 11 damage.
Gain 1 Artifact.
Exhaust.




power

Fasting

2
B
Gain 3 Strength.
Gain 3 Dexterity.
Gain 1 less
at the start of each turn.




power

Like Water

1
B
At the end of your turn, if you are in Calm, gain 5 Block.




power

Mental Fortress

1
B
Whenever you change Stances, gain 4 Block.




skill

Spirit Shield

2
S
Gain 3 Block for each card in your hand.




attack

Talk to the Hand

1
A-
Deal 5 damage.
Whenever you attack this enemy, gain 2 Block.
Exhaust.




skill

Wave of the Hand

1
C-
Whenever you gain Block this turn, apply 1 Weak to ALL enemies.




skill

Wish

3
B-
Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold.
Exhaust.

Anchor
common
Start each combat with 10 Block.
B+
B+
B+
B+
Bronze Scales
common
Start each combat with 3 Thorns.
D+
B-
C+
C
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A+
B
A
B
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
A
B
B
Mercury Hourglass
uncommon
At the start of your turn, deal 3 damage to ALL enemies.
C
C
C
C
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
C-
C+
D+
C-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
D-
D-
D-
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A-
A
A
A
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
C+
B-
C-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A-
A+
A
A
Torii
rare
Whenever you would receive 5 or less unblocked Attack damage, reduce it to 1.
C-
C+
C+
C+
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
B-
C-
B-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
B
B-
B-

Turnip
rare
You can no longer become Frail.
B-
B
C+
B
Incense Burner
rare
Every 6 turns, gain 1 Intangible.
A
A+
A
A+
Orange Pellets
shop
Whenever you play a Power, Attack, and Skill in the same turn, remove all of your Debuffs.
D
D+
D
D
Clockwork Souvenir
shop
At the start of each combat, gain 1 Artifact.
B
B
B
B
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
C-
D+
D+

Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
B+
B+
B+

Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+
B+
B+
B+



skill

Armaments

1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.




attack

Blood for Blood

4
D+
Costs 1 less
for each time you lose HP in combat.
Deal 18 damage.




skill

Ghostly Armor

1
B
Ethereal.
Gain 10 Block.




skill

Impervious

2
B+
Gain 30 Block.
Exhaust.




attack

Iron Wave

1
C
Gain 5 Block.
Deal 5 damage.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




skill

Second Wind

1
D+
Exhaust all non-Attack cards in your hand and gain 5 Block for each.




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




skill

True Grit

1
C
Gain 7 Block.
Exhaust a random card from your hand.




skill

Backflip

1
A
Gain 5 Block.
Draw 2 cards.




skill

Blur

1
C+
Gain 5 Block.
Block is not removed at the start of your next turn.




skill

Cloak And Dagger

1
B+
Gain 6 Block.
Add 1 Shiv to your hand.




attack

Dash

2
A-
Gain 10 Block.
Deal 10 damage.




skill

Deflect

0
C
Gain 4 Block.




skill

Dodge and Roll

1
B
Gain 4 Block.
Next turn gain 4 Block.




skill

Escape Plan

0
C
Draw 1 card.
If the card is a Skill, gain 3 Block.




skill

Leg Sweep

2
A-
Apply 2 Weak.
Gain 11 Block.




attack

Predator

2
B+
Deal 15 damage.
Next turn, draw 2 additional cards.




skill

Survivor

1
B+
Gain 8 Block.
Discard a card.




power

Wraith Form

3
S
Gain 2 Intangible.
At the end of your turn, lose 1 Dexterity.




skill

Aggregate

1
D+
Gain
for every 4 cards in your draw pile.




skill

Auto-Shields

1
C+
If you have 0 Block, gain 11 Block.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Force Field

4
D
Costs 1 less
for each Power card played this combat.
Gain 12 Block.




skill

Genetic Algorithm

1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




skill

Hologram

1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.




skill

Leap

1
C+
Gain 9 Block.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




skill

Stack

1
C+
Gain Block equal to the number of cards in your discard pile.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

Equilibrium

2
B-
Gain 13 Block.
Retain your hand this turn.




skill

Defend

1
F
Gain 5 Block.




skill

Deceive Reality

1
B
Gain 4 Block.
Add a Safety to your hand.




skill

Empty Body

1
C
Gain 7 Block.
Exit your Stance.




skill

Evaluate

1
B-
Gain 6 Block.
Shuffle an Insight into your draw pile.




skill

Halt

0
C+
Gain 3 Block.
If you are in Wrath, gain 9 additional Block.




attack

Just Lucky

0
C-
Scry 1.
Gain 2 Block.
Deal 3 damage.




skill

Perseverance

1
D
Retain.
Gain 5 Block.
When Retained, increase its Block by 2 this combat.




skill

Protect

2
A-
Retain.
Gain 12 Block.




skill

Sanctity

1
C
Gain 6 Block.
If the last card played was a Skill, draw 2 cards.




skill

Swivel

2
C+
Gain 8 Block.
The next Attack you play costs 0.




skill

Third Eye

1
B-
Gain 7 Block.
Scry 3.




skill

Vigilance

2
C
Gain 8 Block.
Enter Calm.
