skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Apparition
1
A-
Gain 1 Intangible.
Exhaust.
Ethereal.
skill
Forethought
1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.
power
Mayhem
2
D
At the start of your turn, play the top card of your draw pile.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
Tough Bandages
uncommon
Whenever you discard a card during your turn, gain 3 Block.
C
Hovering Kite
boss
The first time you discard a card each turn, gain [energy].
B+
Pen Nib
common
Every 10th Attack you play deals double damage.
A-
Vajra
common
At the start of each combat, gain 1 Strength.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
S
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+