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card
defect
attack
rare



attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.



attack

All For One+

2
C
Deal 14 damage.
Put all Cost 0 cards from your discard pile into your hand.
All for one is one of the defect’s build-around archetypes. This class has an unusual amount of 0 cost cards, and being able to use all of those cards again in a single turn can be very effective. Unfortunately, if all for one is drawn early when your discard pile is quite low, sometimes you cannot pull any 0 cost cards. Hologram can help redraw All For One on a better turn. Claw is perhaps the best 0 cost card to benefit from all for one, as it can scale twice as quickly. However, claw is not necessary. It is worth considering upgrading Zap and Dualcast, since when these cards cost zero they can also be affected by all for one. Madness also has a unique interaction here.



attack

Beam Cell

0
B-
Deal 3 damage and apply 1 Vulnerable.




skill

Boot Sequence

0
A-
Gain 10 Block.
Innate.
Exhaust.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Claw

0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




skill

Fission

0
B-
Remove all of your Orbs.
Gain
and draw 1 card for each Orb removed.
Exhaust.




attack

FTL

0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.




attack

Go for the Eyes

0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




skill

Multi-Cast

X
B
Evoke your next Orb X times.




skill

Overclock

0
C+
Draw 2 cards.
Add a Burn into your discard pile.




skill

Reboot

0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




skill

Reinforced Body

X
B+
Gain 7 Block X times.




skill

Seek

0
S
Put 1 card from your draw pile into your hand.
Exhaust.




skill

Steam Barrier

0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

TURBO

0
B+
Gain
.
Add a Void into your discard pile.




skill

Bandage Up

0
S-
Heal 4 HP.
Exhaust.




skill

Blind

0
C+
Apply 2 Weak.




skill

Dark Shackles

0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




attack

Dramatic Entrance

0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.




skill

Enlightenment

0
D+
Reduce the cost of cards in your hand to 1 this turn.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Good Instincts

0
C+
Gain 6 Block.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Jack Of All Trades

0
C
Add 1 random Colorless card to your hand.
Exhaust.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Panacea

0
B-
Gain 1 Artifact.
Exhaust.




power

Panache

0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.




skill

Purity

0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.




power

Sadistic Nature

0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.




skill

Secret Technique

0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.




skill

Secret Weapon

0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.




attack

Shiv

0
B
Deal 4 damage.
Exhaust.




attack

Swift Strike

0
C
Deal 7 damage.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Transmutation

X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Panic Button

0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.




skill

Miracle

0
A
Retain.
Gain
.
Exhaust.




attack

Through Violence

0
S+
Retain.
Deal 20 damage.
Exhaust.

Pen Nib
common
Every 10th Attack you play deals double damage.
B
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-