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attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
attack
All For One+
2
C
Deal 14 damage.
Put all Cost 0 cards from your discard pile into your hand.
card
defect
attack
rare
All for one is one of the defect’s build-around archetypes. This class has an unusual amount of 0 cost cards, and being able to use all of those cards again in a single turn can be very effective. Unfortunately, if all for one is drawn early when your discard pile is quite low, sometimes you cannot pull any 0 cost cards. Hologram can help redraw All For One on a better turn. Claw is perhaps the best 0 cost card to benefit from all for one, as it can scale twice as quickly. However, claw is not necessary. It is worth considering upgrading Zap and Dualcast, since when these cards cost zero they can also be affected by all for one. Madness also has a unique interaction here.
attack
Beam Cell
0
B-
Deal 3 damage and apply 1 Vulnerable.
skill
Boot Sequence
0
A-
Gain 10 Block.
Innate.
Exhaust.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Claw
0
C
Deal 3 damage.
All Claw cards deal 2 additional damage this combat.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Fission
0
B-
Remove all of your Orbs.
Gain and draw 1 card for each Orb removed.
Exhaust.
attack
FTL
0
B
Deal 5 damage.
If you have played less than 3 cards this turn, draw 1 card.
attack
Go for the Eyes
0
B-
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
skill
Reboot
0
B+
Shuffle all of your cards into your draw pile, then draw 4 cards.
Exhaust.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
skill
Seek
0
S
Put 1 card from your draw pile into your hand.
Exhaust.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
TURBO
0
B+
Gain .
Add a Void into your discard pile.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
skill
Blind
0
C+
Apply 2 Weak.
skill
Dark Shackles
0
A-
Enemy loses 9 Strength for the rest of this turn.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
attack
Dramatic Entrance
0
A+
Innate.
Deal 8 damage to ALL enemies.
Exhaust.
skill
Enlightenment
0
D+
Reduce the cost of cards in your hand to 1 this turn.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
J.A.X.
0
B+
Lose 3 HP.
Gain 2 Strength.
skill
Jack Of All Trades
0
C
Add 1 random Colorless card to your hand.
Exhaust.
skill
Madness
1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Panacea
0
B-
Gain 1 Artifact.
Exhaust.
power
Panache
0
D+
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
skill
Purity
0
D-
Choose and exhaust 3 cards in your hand.
Exhaust.
power
Sadistic Nature
0
B
Whenever you apply a Debuff to an enemy, they take 5 damage.
skill
Secret Technique
0
A
Choose a Skill from your draw pile and place it into your hand.
Exhaust.
skill
Secret Weapon
0
A
Choose an Attack from your draw pile and place it into your hand.
Exhaust.
attack
Shiv
0
B
Deal 4 damage.
Exhaust.
attack
Swift Strike
0
C
Deal 7 damage.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
skill
Miracle
0
A
Retain.
Gain .
Exhaust.
attack
Through Violence
0
S+
Retain.
Deal 20 damage.
Exhaust.
Pen Nib
common
Every 10th Attack you play deals double damage.
B
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-