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attack
Sever Soul
2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.
attack
Sever Soul+
2
C+
Exhaust all non-Attack cards in your hand.
Deal 20 damage.
card
ironclad
attack
uncommon
Sever Soul is a strong source of damage for its energy cost with few downsides. Be careful not to exhaust key cards in your deck, for example a Demon Form, although playing these cards before Sever Soul saves them from being exhausted so long as you have the energy. This card can work well in a pollute deck with the likes of Power Through as it is very effective at removing wounds and burns from your deck, although this strategy can be fairly unreliable without strong draw cards. Needless to say, this card pairs very well with Dead Branch, like all other exhaust strategies, and fits very well into exhaust-focused decks that run powers like Feel No Pain and Dark Embrace.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
skill
Double Tap
1
B
This turn, your next Attack is played twice.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Writhe
Unplayable.
Innate.
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+