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card
ironclad
attack
uncommon



attack

Sever Soul

2
C+
Exhaust all non-Attack cards in your hand.
Deal 16 damage.



attack

Sever Soul+

2
C+
Exhaust all non-Attack cards in your hand.
Deal 20 damage.
Sever Soul is a strong source of damage for its energy cost with few downsides. Be careful not to exhaust key cards in your deck, for example a Demon Form, although playing these cards before Sever Soul saves them from being exhausted so long as you have the energy. This card can work well in a pollute deck with the likes of Power Through as it is very effective at removing wounds and burns from your deck, although this strategy can be fairly unreliable without strong draw cards. Needless to say, this card pairs very well with Dead Branch, like all other exhaust strategies, and fits very well into exhaust-focused decks that run powers like Feel No Pain and Dark Embrace.



skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




skill

Double Tap

1
B
This turn, your next Attack is played twice.




power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




skill

Sentinel

1
E+
Gain 5 Block.
If this card is Exhausted, gain
.




attack

Wild Strike

1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.




curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Writhe
Unplayable.
Innate.
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
B+
Mark of Pain
boss
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
A+
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+