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power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
power
Fire Breathing+
1
C+
Whenever you draw a Status or Curse card, deal 10 damage to ALL enemies.
card
ironclad
power
uncommon
Running one copy of fire breathing is usually enough to hard counter certain fights without posing too much of a disadvantage in fights where it is useless. This power is also a build-around card and can be picked with cards that pollute your deck, such as second wind, wild strike, and reckless charge to make it powerful in any encounter. It also makes curses less of a drawback.
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Reckless Charge
0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.
attack
Wild Strike
1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Necronomicurse
Unplayable.
There is no escape from this Curse.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
curse
Writhe
Unplayable.
Innate.
curse
Shame
Unplayable.
At the end of your turn, gain 1 Frail.
curse
Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.
curse
Curse of the Bell
Unplayable.
Cannot be removed from your deck.
skill
Battle Trance
0
A
Draw 3 cards.
You cannot draw additional cards this turn.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
skill
Havoc
1
C-
Play the top card of your draw pile and Exhaust it.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
attack
Pommel Strike
1
C-
Deal 9 damage.
Draw 1 card.
skill
Shrug It Off
1
A-
Gain 8 Block.
Draw 1 card.
skill
Warcry
0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Deep Breath
0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
attack
Flash of Steel
0
C+
Deal 3 damage.
Draw 1 card.
skill
Master of Strategy
0
A+
Draw 3 cards.
Exhaust.
skill
Thinking Ahead
0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.
skill
Trip
0
C+
Apply 2 Vulnerable.
skill
Impatience
0
C
If you have no Attack cards in your hand, draw 2 cards.
skill
Violence
0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.
skill
Insight
0
S-
Retain.
Draw 2 cards.
Exhaust.
Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D