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card
ironclad
power
uncommon
Running one copy of fire breathing is usually enough to hard counter certain fights without posing too much of a disadvantage in fights where it is useless. This power is also a build-around card and can be picked with cards that pollute your deck, such as second wind, wild strike, and reckless charge to make it powerful in any encounter. It also makes curses less of a drawback.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B

Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B

Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+

Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+

Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-

Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-

Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-

Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-

Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D