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card
ironclad
power
uncommon



power

Fire Breathing

1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.



power

Fire Breathing+

1
C+
Whenever you draw a Status or Curse card, deal 10 damage to ALL enemies.
Running one copy of fire breathing is usually enough to hard counter certain fights without posing too much of a disadvantage in fights where it is useless. This power is also a build-around card and can be picked with cards that pollute your deck, such as second wind, wild strike, and reckless charge to make it powerful in any encounter. It also makes curses less of a drawback.



power

Evolve

1
C
Whenever you draw a Status, draw 1 card.




attack

Immolate

2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.




skill

Power Through

1
C-
Add 2 Wounds to your hand.
Gain 15 Block.




attack

Reckless Charge

0
B-
Deal 7 damage.
Shuffle a Dazed into your draw pile.




attack

Wild Strike

1
C+
Deal 12 damage.
Shuffle a Wound into your draw pile.




curse

Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.



curse

Clumsy
Unplayable.
Ethereal.



curse

Decay
Unplayable.
At the end of your turn, take 2 damage.



curse

Doubt
Unplayable.
At the end of your turn, gain 1 Weak.



curse

Injury
Unplayable.



curse

Necronomicurse
Unplayable.
There is no escape from this Curse.



curse

Normality
Unplayable.
You cannot play more than 3 cards this turn.



curse

Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.



curse

Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.



curse

Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.



curse

Writhe
Unplayable.
Innate.



curse

Shame
Unplayable.
At the end of your turn, gain 1 Frail.



curse

Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.



curse

Curse of the Bell
Unplayable.
Cannot be removed from your deck.



skill

Battle Trance

0
A
Draw 3 cards.
You cannot draw additional cards this turn.




power

Brutality

0
B-
At the start of your turn, lose 1 HP and draw 1 card.




skill

Burning Pact

1
D
Exhaust 1 card.
Draw 2 cards.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Dual Wield

1
D+
Create a copy of an Attack or Power card in your hand.




skill

Havoc

1
C-
Play the top card of your draw pile and Exhaust it.




skill

Offering

0
A+
Lose 6 HP.
Gain
.
Draw 3 cards.
Exhaust.




attack

Pommel Strike

1
C-
Deal 9 damage.
Draw 1 card.




skill

Shrug It Off

1
A-
Gain 8 Block.
Draw 1 card.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Deep Breath

0
D
Shuffle your discard pile into your draw pile.
Draw 1 card.




skill

Finesse

0
C
Gain 2 Block.
Draw 1 card.




attack

Flash of Steel

0
C+
Deal 3 damage.
Draw 1 card.




skill

Master of Strategy

0
A+
Draw 3 cards.
Exhaust.




skill

Thinking Ahead

0
B
Draw 2 cards.
Place a card from your hand on top of your draw pile.
Exhaust.




skill

Trip

0
C+
Apply 2 Vulnerable.




skill

Impatience

0
C
If you have no Attack cards in your hand, draw 2 cards.




skill

Violence

0
B-
Place 3 random Attack cards from your draw pile into your hand.
Exhaust.




skill

Insight

0
S-
Retain.
Draw 2 cards.
Exhaust.

Bag of Preparation
common
At the start of each combat, draw 2 additional cards.
B
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Gremlin Horn
uncommon
Whenever an enemy dies, gain 1 Energy and draw 1 card.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-
Runic Pyramid
boss
At the end of your turn, you no longer discard your hand.
A-

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+

Ink Bottle
uncommon
Whenever you play 10 cards, draw 1 card.
D