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attack
Feed
1
S+
Deal 10 damage.
If Fatal, raise your Max HP by 3. Exhaust.
attack
Feed+
1
S+
Deal 12 damage.
If Fatal, raise your Max HP by 4. Exhaust.
card
ironclad
attack
rare
The earlier you take this card the better. Can be game-winning if you are able to stack it consistently. Consider stalling non-threatening hallway fights to get another Feed proc if you can do so without taking damage.
attack
Blood for Blood
4
D+
Costs 1 less for each time you lose HP in combat.
Deal 18 damage.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
attack
Immolate
2
S-
Deal 21 damage to ALL enemies.
Shuffle a Burn into your discard pile.
power
Inflame
1
B+
Gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
D+
Girya
rare
You can now gain Strength at Rest Sites. (3 times max)
A-
Magic Flower
rare
Healing is 50% more effective during combat.
B+
Brimstone
shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
D+
Vajra
common
At the start of each combat, gain 1 Strength.
A+
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
A-
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B+
Sling of Courage
shop
Start each Elite combat with 2 Strength.
C-