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skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
skill
Rainbow+
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
card
defect
skill
rare
Rainbow gives you an easy way to quickly fill up your orb slots. If you can make good use of the orbs, it can be a decent amount of DPS with enough focus. When your powers and exhaustible cards are gone, you can play it fairly frequently so long as it is upgraded. With little focus, I would not consider upgrading it.
attack
Barrage
1
B-
Deal 4 damage for each Channeled Orb.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
attack
Blizzard
1
E+
Deal damage equal to 2 times the Frost Channeled this combat to ALL enemies.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
power
Defragment
1
B+
Gain 1 Focus.
skill
Dualcast
1
B-
Evoke your next Orb 2 times.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
attack
Bullseye
1
C-
Deal 8 damage.
Apply 2 Lock-On.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Multi-Cast
X
B
Evoke your next Orb X times.
skill
Recursion
1
C-
Evoke your next Orb.
Channel the Orb that was just Evoked.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
Data Disk
common
Start each combat with 1 Focus.
B+
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Toxic Egg
uncommon
Whenever you add a Skill card to your deck, it is Upgraded.
A
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-