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card
ironclad
attack
uncommon



attack

Carnage

2
B+
Ethereal.
Deal 20 damage.



attack

Carnage+

2
B+
Ethereal.
Deal 28 damage.
Carnage is a powerful card with very few downsides. I would definitely recommend this card early on in the run and later on it can do well as a solid source of damage if running a defensive deck. The ethereal nature of this card is almost completely irrelevant, as it is rarely a win condition and there are other ways of ending a fight.



skill

Bloodletting

0
B-
Lose 3 HP.
Gain
.




power

Dark Embrace

2
D+
Whenever a card is Exhausted, draw 1 card.




skill

Exhume

1
C
Choose an Exhausted card and put it in your hand.
Exhaust.




power

Feel No Pain

1
D
Whenever a card is Exhausted, gain 3 Block.




attack

Rampage

1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.




skill

Warcry

0
B-
Draw a card.
Place a card from your hand on top of your draw pile.
Exhaust.

Pen Nib
common
Every 10th Attack you play deals double damage.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+