for each Power card played this combat.
Gain 12 Block.
skill
Genetic Algorithm
1
C-
Gain 1 Block.
When played, permanently increase this card's Block by 2.
Exhaust.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
skill
Hologram
1
B+
Gain 3 Block.
Return a card from your discard pile to your hand.
Exhaust.
skill
Leap
1
C+
Gain 9 Block.
attack
Bullseye
1
C-
Deal 8 damage.
Apply 2 Lock-On.
power
Loop
1
B-
At the start of your turn, use the passive ability of your next Orb.
skill
Reinforced Body
X
B+
Gain 7 Block X times.
power
Self Repair
1
A
At the end of combat, heal 7 HP.
skill
Stack
1
C+
Gain Block equal to the number of cards in your discard pile.
skill
Steam Barrier
0
B+
Gain 6 Block.
Decrease this card's Block by 1 this combat.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
attack
Thunder Strike
3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.
skill
Equilibrium
2
B-
Gain 13 Block.
Retain your hand this turn.
attack
Compile Driver
1
C+
Deal 7 damage.
Draw 1 card for each unique Orb you have.
power
Electrodynamics
2
B+
Lightning now hits ALL enemies.
Channel 2 Lightning.
skill
Bandage Up
0
S-
Heal 4 HP.
Exhaust.
attack
Bite
1
B+
Deal 7 damage.
Heal 2 HP.
skill
Finesse
0
C
Gain 2 Block.
Draw 1 card.
skill
Good Instincts
0
C+
Gain 6 Block.
skill
Panic Button
0
C+
Gain 30 Block.
You cannot gain Block from cards for the next 2 turns.
Exhaust.
skill
Safety
1
A
Retain.
Gain 12 Block.
Exhaust.
Data Disk
common
Start each combat with 1 Focus.
B+
Emotion Chip
rare
At the start of each turn, if you took any damage last turn, trigger the passive ability of all your Orbs.
B-
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Anchor
common
Start each combat with 10 Block.
B+
Blood Vial
common
At the start of each combat, heal 2 HP.
C+
Orichalcum
common
If you end your turn without Block, gain 6 Block.
A
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
Strawberry
common
Raise your Max HP by 7.
C+
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
A-
Ornamental Fan
uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
D+
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B+
Pear
uncommon
Raise your Max HP by 10.
B+
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
A-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
B-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Mango
rare
Raise your Max HP by 14.
B
Thread and Needle
rare
At the start of each combat, gain 4 Plated Armor.
A
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B+
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C+
The Abacus
shop
Gain 6 Block whenever you shuffle your draw pile.
D+
Horn Cleat
uncommon
At the start of your 2nd turn, gain 14 Block.
B+
Captain's Wheel
rare
At the start of your 3rd turn, gain 18 Block.
B+