Finding SpireSpy helpful? Share your ideas and help us improve
attack
Choke
2
C-
Deal 12 damage.
Whenever you play a card this turn, targeted enemy loses 3 HP.
attack
Choke+
2
C-
Deal 12 damage.
Whenever you play a card this turn, targeted enemy loses 5 HP.
card
silent
attack
uncommon
Choke is often an unwieldy card. Its high energy cost makes it difficult to follow up with additional cards. Its most obvious synergy is shiv decks that are able to play a lot of cards on the same turn. However, I find that I most often take it when running an infinite discard deck enabled by tactician, as even without Tingsha this gives the deck a constant source of damage while it tries to continuously cycle. Outside of these scenarios, Choke typically underperforms, so I would not normally recommend picking it.
power
Accuracy
1
D+
Shivs deal 4 additional damage.
skill
Blade Dance
1
C+
Add 3 Shivs to your hand.
skill
Cloak And Dagger
1
B+
Gain 6 Block.
Add 1 Shiv to your hand.
skill
Distraction
1
C-
Add a random Skill to your hand.
It costs 0 this turn.
Exhaust.
power
Infinite Blades
1
B+
At the start of your turn, add a Shiv to your hand.
skill
Setup
1
D
Place a card in your hand on top of your draw pile.
It cost 0 until it is played.
skill
Storm of Steel
1
B-
Discard your hand.
Add 1 Shiv to your hand for each card discarded.
Pen Nib
common
Every 10th Attack you play deals double damage.
A-
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A-
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-