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attack
Searing Blow
2
D+
Deal 12 damage.
Can be upgraded any number of times.
attack
Searing Blow+
2
D+
Deal 16 damage.
Can be upgraded any number of times.
card
ironclad
attack
uncommon
Can be a winning card if the deck focuses on upgrading this card almost exclusively. Each upgrade provides a bigger bonus than the last. Should be played in small decks to get as many plays as possible. Be aware that almost every single upgrade will be dedicated to this card, so don't pick cards that are only valuable when upgraded (such as True Grit).
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
attack
Headbutt
1
C+
Deal 9 damage.
Place a card from your discard pile on top of your draw pile.
Pen Nib
common
Every 10th Attack you play deals double damage.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+
Dream Catcher
common
Whenever you rest, you may add a card to your deck.
D-
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
Kunai
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
C+
Peace Pipe
rare
You can now remove cards from your deck at Rest Sites.
C
Unceasing Top
rare
Whenever you have no cards in hand during your turn, draw a card.
D-