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card
defect
attack
rare



attack

Thunder Strike

3
D-
Deal 7 damage to a random enemy for each Lightning Channeled this combat.



attack

Thunder Strike+

3
D-
Deal 9 damage to a random enemy for each Lightning Channeled this combat.
Can be a strong finishing card in an electrodynamics deck or a static discharge deck. Generally strongest against a single-target, as you can reliably calculate who will take the damage (which is why it complements the aoe nature of electrodynamics so well).



attack

Ball Lightning

1
C+
Deal 7 damage.
Channel 1 Lightning.




skill

Chaos

1
C-
Channel 1 random Orb.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.




skill

J.A.X.

0
B+
Lose 3 HP.
Gain 2 Strength.




skill

Madness

1
C
Reduce the cost of a random card in your hand cost to 0 this combat.
Exhaust.




skill

Forethought

1
C-
Put a card from your hand on the bottom of your draw pile. It costs 0 until it is played.




power

Mayhem

2
D
At the start of your turn, play the top card of your draw pile.

Pen Nib
common
Every 10th Attack you play deals double damage.
B
Vajra
common
At the start of each combat, gain 1 Strength.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-

Akabeko
common
Your first Attack each combat deals 8 additional damage.
C+

Strike Dummy
uncommon
Cards containing "Strike" deal 3 additional damage.
D