NEW Check out our new archetypes section and learn how make full use of your decks.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
C-
D+
D+
D+
relic
any
uncommon
No any, colorless or curse cards supersynergies.
curse
Ascender's Bane
Unplayable.
Ethereal.
Cannot be removed from your deck.
curse
Clumsy
Unplayable.
Ethereal.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Regret
Unplayable.
At the end of your turn, lose 1 HP for each card in your hand.
curse
Writhe
Unplayable.
Innate.
curse
Shame
Unplayable.
At the end of your turn, gain 1 Frail.
curse
Pride
Innate.
At the end of your turn, place a copy of this card on top of your draw pile.
curse
Curse of the Bell
Unplayable.
Cannot be removed from your deck.
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
B-
C+
B-
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
B
B
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
A
A
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
S
S
S
Strawberry
common
Raise your Max HP by 7.
C
C+
C+
C+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
B+
B+
B+
Pear
uncommon
Raise your Max HP by 10.
B
B+
B+
B+
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B
Mango
rare
Raise your Max HP by 14.
B-
B
B
B
Calling Bell
boss
Upon pickup, obtain an unremoveable Curse and 3 relics.
C+
C
C
C
Cursed Key
boss
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
A
A
A
A
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
B+
B+
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
B
B
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
D+
D+
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
C
C
C
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
B+
B
B+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
C+
C+
C+
Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S
S-
S-
S-
Blood Vial
common
At the start of each combat, heal 2 HP.
C-
B-
C+
B-
Juzu Bracelet
common
Regular enemy combats are no longer encountered in ? rooms.
B
B
B
B
Regal Pillow
common
Heal an additional 15 HP when you Rest.
A-
A
A
A
Singing Bowl
common
When adding cards to your deck, you may gain +2 Max HP instead.
S
S
S
S
Strawberry
common
Raise your Max HP by 7.
C
C+
C+
C+
Centennial Puzzle
uncommon
The first time you lose HP each combat, draw 3 cards.
B
B-
B-
B-
Darkstone Periapt
uncommon
Whenever you obtain a Curse, increase your Max HP by 6.
D+
D+
D+
D+
Meat on the Bone
uncommon
If your HP is at or below 50% at the end of combat, heal 12 HP.
A-
A
A-
A
Pantograph
uncommon
At the start of boss combats, heal 25 HP.
B-
B+
B+
B+
Pear
uncommon
Raise your Max HP by 10.
B
B+
B+
B+
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
B+
A-
B+
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Du-Vu Doll
rare
For each Curse in your deck, start each combat with 1 additional Strength.
B-
C+
C
B
Mango
rare
Raise your Max HP by 14.
B-
B
B
B
Calling Bell
boss
Upon pickup, obtain an unremoveable Curse and 3 relics.
C+
C
C
C
Cursed Key
boss
Gain 1 Energy at the start of each turn. Whenever you open a non-boss chest, obtain a Curse.
A
A
A
A
Eternal Feather
uncommon
For every 5 cards in your deck, heal 3 HP whenever you enter a Rest Site.
B
B+
B+
B+
Lizard Tail
rare
When you would die, heal to 50% of your Max HP instead (works once).
B
B
B
B
Tiny House
boss
Obtain 1 potion. Gain 30 Gold. Raise your Max HP by 5. Obtain 1 card. Upgrade 1 Random card.
C-
C-
C-
C-
Bloody Idol
event
Whenever you gain Gold, heal 5 HP.
B-
B+
B+
B+
Lee's Waffle
shop
Raise your Max HP by 7 and heal all of your HP.
D+
D+
D+
D+
Toy Ornithopter
shop
Whenever you use a potion, heal 5 HP.
C-
C
C
C
Face of Cleric
event
Raise your Max HP by 1 after each combat.
B
B+
B
B+
Meal Ticket
shop
Whenever you enter a shop room, heal 15 hp.
C
C+
C+
C+
Tungsten Rod
rare
Whenever you would lose HP, lose 1 less.
S
S-
S-
S-
Burning Blood
starter
At the end of combat, heal 6 HP.
Runic Cube
uncommon
Whenever you lose HP, draw 1 card.
Self-Forming Clay
uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
Charon's Ashes
rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Black Blood
boss
Replaces Burning Blood. At the end of combat, heal 12 HP.