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ALPHA RELEASE

Archetypes

Curated champion archetype decks

ironclad

Strength

ironclad power baseDemon Formrare frame

power

Demon Form

ironclad mana

3

A

At the start of each turn, gain 2 Strength.

ironclad skill baseLimit Breakrare frame

skill

Limit Break

ironclad mana

1

D

Double your Strength.
Exhaust.

ironclad skill baseSpot Weaknessuncommon frame

skill

Spot Weakness

ironclad mana

1

B+

If an enemy intends to attack, gain 3 Strength.

ironclad power baseInflameuncommon frame

power

Inflame

ironclad mana

1

B+

Gain 2 Strength.

ironclad skill baseFlexcommon frame

skill

Flex

ironclad mana

0

D

Gain 2 Strength.
At the end of your turn, lose 2 Strength.

ironclad attack baseHeavy Bladecommon frame

attack

Heavy Blade

ironclad mana

2

C

Deal 14 damage.
Strength affects Heavy Blade 3 times.

ironclad attack baseWhirlwinduncommon frame

attack

Whirlwind

ironclad mana

X

B+

Deal 5 damage to ALL enemies X times.

ironclad attack baseReaperrare frame

attack

Reaper

ironclad mana

2

A

Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.

Rack up absurd amounts of strength and demolish foes with gigantic attacks.

Perfected Strike

ironclad attack basePerfected Strikecommon frame

attack

Perfected Strike

ironclad mana

2

C-

Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".

ironclad skill baseDual Wielduncommon frame

skill

Dual Wield

ironclad mana

1

D+

Create a copy of an Attack or Power card in your hand.

Fill your deck with Strikes and let your Perfected Strikes decimate enemies.

Rampage

ironclad attack baseRampageuncommon frame

attack

Rampage

ironclad mana

1

C

Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.

ironclad skill baseDouble Taprare frame

skill

Double Tap

ironclad mana

1

B

This turn, your next Attack is played twice.

Repeatedly play Rampage until it builds up devastating amounts of damage.

Dropkick Infinite

ironclad attack baseDropkickuncommon frame

attack

Dropkick

ironclad mana

1

D-

Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.

ironclad attack baseDropkickuncommon frame

attack

Dropkick

ironclad mana

1

D-

Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.

ironclad attack baseBashcommon frame

attack

Bash

ironclad mana

2

C

Deal 8 damage.
Apply 2 Vulnerable.

ironclad skill baseTrue Gritcommon frame

skill

True Grit

ironclad mana

1

C

Gain 7 Block.
Exhaust a random card from your hand.

ironclad skill baseBurning Pactuncommon frame

skill

Burning Pact

ironclad mana

1

D

Exhaust 1 card.
Draw 2 cards.

ironclad skill baseRageuncommon frame

skill

Rage

ironclad mana

0

D+

Whenever you play an Attack this turn, gain 3 Block.

Thin your deck down to trigger an infinite double Dropkick combo.

Searing Blow

ironclad attack baseSearing Blowuncommon frame

attack

Searing Blow

ironclad mana

2

D+

Deal 12 damage.
Can be upgraded any number of times.

ironclad skill baseArmamentscommon frame

skill

Armaments

ironclad mana

1

C+

Gain 5 Block.
Upgrade a card in your hand for the rest of combat.

Upgrade Searing Blow repeatedly until it one-shots foes.

Block (WIP)

ironclad power baseBarricaderare frame

power

Barricade

ironclad mana

3

D+

Block no longer expires at the start of your turn.

ironclad skill baseEntrenchuncommon frame

skill

Entrench

ironclad mana

2

D-

Double your current Block.

ironclad power baseJuggernautrare frame

power

Juggernaut

ironclad mana

2

C

Whenever you gain Block, deal 5 damage to a random enemy.

ironclad attack baseBody Slamcommon frame

attack

Body Slam

ironclad mana

1

B

Deal damage equal to your current Block.

Were still writing this section. Check back soon.

Corruption (WIP)

ironclad power baseCorruptionrare frame

power

Corruption

ironclad mana

3

A+

Skills cost 0.
Whenever you play a Skill, Exhaust it.

ironclad power baseDark Embraceuncommon frame

power

Dark Embrace

ironclad mana

2

D+

Whenever a card is Exhausted, draw 1 card.

ironclad power baseFeel No Painuncommon frame

power

Feel No Pain

ironclad mana

1

D

Whenever a card is Exhausted, gain 3 Block.

ironclad skill baseSentineluncommon frame

skill

Sentinel

ironclad mana

1

E+

Gain 5 Block.
If this card is Exhausted, gain .

ironclad skill baseTrue Gritcommon frame

skill

True Grit

ironclad mana

1

C

Gain 7 Block.
Exhaust a random card from your hand.

Were still writing this section. Check back soon.

Dead Branch (WIP)

ironclad power baseCorruptionrare frame

power

Corruption

ironclad mana

3

A+

Skills cost 0.
Whenever you play a Skill, Exhaust it.

Dead Branch

rare

Whenever you Exhaust a card, add a random card to your hand.

S+

S

B-

S

Pull dozens of free cards out of thin air with a Dead Branch and Corruption combo.

Status (WIP)

ironclad power baseEvolveuncommon frame

power

Evolve

ironclad mana

1

C

Whenever you draw a Status, draw 1 card.

ironclad power baseFire Breathinguncommon frame

power

Fire Breathing

ironclad mana

1

C+

Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.

This archetype revolves around abusing powerful status-generating cards by negating their offsets. Evolve nullifies most of the downsides of drawing statuses. Fire Breathing turns those statuses into a win condition; no more than 2 are necessary. Add some exhaust options to manage the build up of statuses, since too many Wounds can completely clog up your hand. Couple this with a few reliable draw cards to keep triggering Fire Breathing.

Health Sacrifice (WIP)

ironclad power baseRuptureuncommon frame

power

Rupture

ironclad mana

1

D-

Whenever you lose HP from a card, gain 1 Strength.

ironclad power baseCombustuncommon frame

power

Combust

ironclad mana

1

C-

At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.

ironclad power baseBrutalityrare frame

power

Brutality

ironclad mana

0

B-

At the start of your turn, lose 1 HP and draw 1 card.

ironclad attack baseHemokinesisuncommon frame

attack

Hemokinesis

ironclad mana

1

C+

Lose 2 HP.
Deal 15 damage.

ironclad skill baseOfferingrare frame

skill

Offering

ironclad mana

0

A+

Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.

ironclad skill baseBloodlettinguncommon frame

skill

Bloodletting

ironclad mana

0

B-

Lose 3 HP.
Gain .

ironclad attack baseBlood for Blooduncommon frame

attack

Blood for Blood

ironclad mana

4

D+

Costs 1 less for each time you lose HP in combat.
Deal 18 damage.

ironclad attack baseReaperrare frame

attack

Reaper

ironclad mana

2

A

Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.

Sacrifice your health in exchange for power.

silent

Poison (WIP)

Were still writing this section. Check back soon.

Grand Finale (WIP)

Manipulate your card draw to unleash huge multitarget damage.

Heel Hook (WIP)

Were still writing this section. Check back soon.

Discard (WIP)

Trigger powerful effects by discarding your cards.

Infinite Discard (WIP)

silent skill baseCalculated Gambleuncommon frame

skill

Calculated Gamble

silent mana

0

B-

Discard your hand, then draw that many cards.
Exhaust.

silent skill baseReflexuncommon frame

skill

Reflex

E+

Unplayable.
If this card is discarded from your hand, draw 2 cards.

silent skill baseTacticianuncommon frame

skill

Tactician

E+

Unplayable.
If this card is discarded from your hand, gain .

silent skill basePreparedcommon frame

skill

Prepared

silent mana

0

C

Draw 1 card.
Discard 1 card.

silent skill baseAcrobaticscommon frame

skill

Acrobatics

silent mana

1

B-

Draw 3 cards.
Discard 1 card.

Generate infinite energy using a looping discard combo.