ironclad
Strength
power
Demon Form
3
A
At the start of each turn, gain 2 Strength.
skill
Limit Break
1
D
Double your Strength.
Exhaust.
skill
Spot Weakness
1
B+
If an enemy intends to attack, gain 3 Strength.
power
Inflame
1
B+
Gain 2 Strength.
skill
Flex
0
D
Gain 2 Strength.
At the end of your turn, lose 2 Strength.
attack
Heavy Blade
2
C
Deal 14 damage.
Strength affects Heavy Blade 3 times.
attack
Whirlwind
X
B+
Deal 5 damage to ALL enemies X times.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
Rack up absurd amounts of strength and demolish foes with gigantic attacks.
Perfected Strike
attack
Perfected Strike
2
C-
Deal 6 damage.
Deals an additional +2 damage for ALL of your cards containing "Strike".
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
Fill your deck with Strikes and let your Perfected Strikes decimate enemies.
Rampage
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
skill
Double Tap
1
B
This turn, your next Attack is played twice.
Repeatedly play Rampage until it builds up devastating amounts of damage.
Dropkick Infinite
attack
Dropkick
1
D-
Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.
attack
Dropkick
1
D-
Deal 5 damage.
If the target is Vulnerable, gain and draw 1 card.
attack
Bash
2
C
Deal 8 damage.
Apply 2 Vulnerable.
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
skill
Rage
0
D+
Whenever you play an Attack this turn, gain 3 Block.
Thin your deck down to trigger an infinite double Dropkick combo.
Searing Blow
attack
Searing Blow
2
D+
Deal 12 damage.
Can be upgraded any number of times.
skill
Armaments
1
C+
Gain 5 Block.
Upgrade a card in your hand for the rest of combat.
Upgrade Searing Blow repeatedly until it one-shots foes.
Block (WIP)
power
Barricade
3
D+
Block no longer expires at the start of your turn.
skill
Entrench
2
D-
Double your current Block.
power
Juggernaut
2
C
Whenever you gain Block, deal 5 damage to a random enemy.
attack
Body Slam
1
B
Deal damage equal to your current Block.
Were still writing this section. Check back soon.
Corruption (WIP)
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
skill
True Grit
1
C
Gain 7 Block.
Exhaust a random card from your hand.
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Dead Branch (WIP)
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
Dead Branch
rare
Whenever you Exhaust a card, add a random card to your hand.
S+
S
B-
S
Pull dozens of free cards out of thin air with a Dead Branch and Corruption combo.
Status (WIP)
power
Evolve
1
C
Whenever you draw a Status, draw 1 card.
power
Fire Breathing
1
C+
Whenever you draw a Status or Curse card, deal 6 damage to ALL enemies.
This archetype revolves around abusing powerful status-generating cards by negating their offsets. Evolve nullifies most of the downsides of drawing statuses. Fire Breathing turns those statuses into a win condition; no more than 2 are necessary. Add some exhaust options to manage the build up of statuses, since too many Wounds can completely clog up your hand. Couple this with a few reliable draw cards to keep triggering Fire Breathing.
Health Sacrifice (WIP)
power
Rupture
1
D-
Whenever you lose HP from a card, gain 1 Strength.
power
Combust
1
C-
At the end of your turn, lose 1 HP and deal 5 damage to ALL enemies.
power
Brutality
0
B-
At the start of your turn, lose 1 HP and draw 1 card.
attack
Hemokinesis
1
C+
Lose 2 HP.
Deal 15 damage.
skill
Offering
0
A+
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
skill
Bloodletting
0
B-
Lose 3 HP.
Gain .
attack
Blood for Blood
4
D+
Costs 1 less for each time you lose HP in combat.
Deal 18 damage.
attack
Reaper
2
A
Deal 4 damage to ALL enemies. Heal for unblocked damage.
Exhaust.
Sacrifice your health in exchange for power.
silent
Poison (WIP)
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Grand Finale (WIP)
Manipulate your card draw to unleash huge multitarget damage.
Heel Hook (WIP)
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Discard (WIP)
Trigger powerful effects by discarding your cards.
Infinite Discard (WIP)
skill
Calculated Gamble
0
B-
Discard your hand, then draw that many cards.
Exhaust.
skill
Reflex
E+
Unplayable.
If this card is discarded from your hand, draw 2 cards.
skill
Tactician
E+
Unplayable.
If this card is discarded from your hand, gain .
skill
Prepared
0
C
Draw 1 card.
Discard 1 card.
skill
Acrobatics
1
B-
Draw 3 cards.
Discard 1 card.
Generate infinite energy using a looping discard combo.