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power
Self Repair
1
A
At the end of combat, heal 7 HP.
power
Self Repair+
1
A
At the end of combat, heal 10 HP.
card
defect
power
uncommon
Self repair has an incredibly powerful effect. Heal is hard to come by in the defect and it’s a consistently large heal for cheap. I'm always happy to pick up one or two copies to negate chip damage taken in hallway fights. Note that the heal is not immediate so you need to be able to survive the encounter.
skill
Amplify
1
D-
This turn, your next Power is played twice.
skill
Force Field
4
D
Costs 1 less for each Power card played this combat.
Gain 12 Block.
power
Heatsinks
1
E+
Whenever you play a Power card, draw 1 card.
skill
Overclock
0
C+
Draw 2 cards.
Add a Burn into your discard pile.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
Blue Candle
uncommon
Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.
D+
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
A-
Runic Dodecahedron
uncommon
If your HP is full, gain 1 Energy at the start of each turn.
D-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
A-
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Coffee Dripper
boss
Gain 1 Energy at the start of each turn. You can no longer Rest at Rest Sites.
B