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power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Corruption+
2
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
card
ironclad
power
rare
This card is an exceptionally powerful win condition, but it is also a risky strategy. Corruption is powerful on the first time through your deck but once your deck is reshuffled and all of your defensive capabilities have been exhausted the fights can become scary. This is why it is very important to be careful how early you cast corruption, particularly in fights that you expect to be long such as boss battles. This card in combination with dead branch is one of the most insane combos in the entire game, as each skill that you exhaust has a chance of generating another free skill and so on and so forth. I typically recommend running one or two Iron Waves in this deck just in case a fight just go longer than you expect it to and you still need a source of block. Barricade can also work very well with corruption as the block that you accumulate does not expire right away. Dark Embrace can lead to cycling your first deck shuffle very quickly too, for better or for worse, and Feel No Pain amps up the block gain.
skill
Burning Pact
1
D
Exhaust 1 card.
Draw 2 cards.
power
Corruption
3
A+
Skills cost 0.
Whenever you play a Skill, Exhaust it.
power
Dark Embrace
2
D+
Whenever a card is Exhausted, draw 1 card.
power
Feel No Pain
1
D
Whenever a card is Exhausted, gain 3 Block.
skill
Sentinel
1
E+
Gain 5 Block.
If this card is Exhausted, gain .
power
Barricade
3
D+
Block no longer expires at the start of your turn.
skill
Dual Wield
1
D+
Create a copy of an Attack or Power card in your hand.
skill
Exhume
1
C
Choose an Exhausted card and put it in your hand.
Exhaust.
skill
Flame Barrier
2
B
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage to the attacker.
skill
Impervious
2
B+
Gain 30 Block.
Exhaust.
skill
Power Through
1
C-
Add 2 Wounds to your hand.
Gain 15 Block.
attack
Rampage
1
C
Deal 8 damage.
Every time this card is played, increase its damage by 5 for this combat.
skill
Shockwave
2
B+
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
skill
Transmutation
X
C+
Add X random Colorless cards into your hand.
They cost 0 this turn.
Exhaust.
skill
Chrysalis
2
B-
Add 3 random Skills into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
Metamorphosis
2
B
Add 3 random Attacks into your Draw Pile.
They cost 0 this combat.
Exhaust.
skill
The Bomb
2
D+
At the end of 3 turns, deal 40 damage to ALL enemies.
curse
Decay
Unplayable.
At the end of your turn, take 2 damage.
curse
Doubt
Unplayable.
At the end of your turn, gain 1 Weak.
curse
Injury
Unplayable.
curse
Normality
Unplayable.
You cannot play more than 3 cards this turn.
curse
Pain
Unplayable.
While in hand, lose 1 HP when other cards are played.
curse
Parasite
Unplayable.
If transformed or removed from your deck, lose 3 Max HP.
curse
Writhe
Unplayable.
Innate.
Frozen Egg
uncommon
Whenever you add a Power card to your deck, Upgrade it.
B+
Letter Opener
uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
D
Mummified Hand
uncommon
Whenever you play a Power, a random card in your hand costs 0 for the turn.
B-
Bird-Faced Urn
rare
Whenever you play a Power, heal 2 HP.
B-
Calipers
rare
At the start of your turn, lose 15 Block rather than all of your Block.
D
Gambling Chip
rare
At the start of each combat, discard any number of cards then draw that many.
A-
Ice Cream
rare
Energy is now conserved between turns.
B-
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Strange Spoon
shop
Cards which Exhaust when played will instead discard 50% of the time.
B+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C+