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attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
attack
Hyperbeam+
2
B-
Deal 34 damage to ALL enemies.
Lose 3 Focus.
card
defect
attack
rare
Hyperbeam is a very powerful aoe attack with a serious downside. It can be used to tear through act one hallway fights very quickly, but as soon as you reach act 2 it becomes less consistent and the focus down begins to take its toll. I normally only consider taking this card if my deck does not rely on orbs at all, but almost every single defect deck does even to a small degree. The one that comes to mind is all for one. It can also be played with other focus down effects such as reprogram, since after losing a certain amount of focus anymore losses don't make any difference. Note that plasma is unaffected by focus.
attack
All For One
2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.
power
Echo Form
3
A+
The first card you play each turn is played twice.
Ethereal.
skill
Fusion
2
B-
Channel 1 Plasma.
attack
Hyperbeam
2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.
attack
Meteor Strike
5
F+
Deal 24 damage.
Channel 3 Plasma.
skill
Recycle
1
C
Exhaust a card.
Gain equal to its cost.
skill
Reprogram
1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.
Pen Nib
common
Every 10th Attack you play deals double damage.
B
Vajra
common
At the start of each combat, gain 1 Strength.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+
Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-
attack
Ball Lightning
1
C+
Deal 7 damage.
Channel 1 Lightning.
power
Biased Cognition
1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.
power
Capacitor
1
B-
Gain 2 Orb slots.
skill
Chaos
1
C-
Channel 1 random Orb.
skill
Chill
0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.
attack
Cold Snap
1
B-
Deal 6 damage.
Channel 1 Frost.
skill
Consume
2
C+
Gain 2 Focus.
Lose 1 Orb Slot.
skill
Coolheaded
1
A-
Channel 1 Frost.
Draw 1 card.
skill
Darkness
1
D+
Channel 1 Dark.
power
Defragment
1
B+
Gain 1 Focus.
attack
Doom and Gloom
2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.
skill
Glacier
2
B+
Gain 7 Block.
Channel 2 Frost.
skill
Rainbow
2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.
power
Static Discharge
1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.
power
Storm
1
E
Whenever you play a Power, Channel 1 Lightning.
skill
Tempest
X
C+
Channel X Lightning.
Exhaust.
skill
Zap
1
C-
Channel 1 Lightning.
Data Disk
common
Start each combat with 1 Focus.
B+
Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-
Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A
Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-