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card
defect
attack
rare



attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.



attack

Hyperbeam+

2
B-
Deal 34 damage to ALL enemies.
Lose 3 Focus.
Hyperbeam is a very powerful aoe attack with a serious downside. It can be used to tear through act one hallway fights very quickly, but as soon as you reach act 2 it becomes less consistent and the focus down begins to take its toll. I normally only consider taking this card if my deck does not rely on orbs at all, but almost every single defect deck does even to a small degree. The one that comes to mind is all for one. It can also be played with other focus down effects such as reprogram, since after losing a certain amount of focus anymore losses don't make any difference. Note that plasma is unaffected by focus.



attack

All For One

2
C
Deal 10 damage.
Put all Cost 0 cards from your discard pile into your hand.




power

Echo Form

3
A+
The first card you play each turn is played twice.
Ethereal.




skill

Fusion

2
B-
Channel 1 Plasma.




attack

Hyperbeam

2
B-
Deal 26 damage to ALL enemies.
Lose 3 Focus.




attack

Meteor Strike

5
F+
Deal 24 damage.
Channel 3 Plasma.




skill

Recycle

1
C
Exhaust a card.
Gain
equal to its cost.




skill

Reprogram

1
D-
Lose 1 Focus.
Gain 1 Strength.
Gain 1 Dexterity.

Pen Nib
common
Every 10th Attack you play deals double damage.
B
Vajra
common
At the start of each combat, gain 1 Strength.
A
Molten Egg
uncommon
Whenever you add an Attack card to your deck, it is Upgraded.
A-
Shuriken
uncommon
Every time you play 3 Attacks in a single turn, gain 1 Strength.
B
Snecko Eye
boss
Draw 2 additional cards each turn. Start each combat Confused.
A-
Velvet Choker
boss
Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn.
A
Sling of Courage
shop
Start each Elite combat with 2 Strength.
D+

Pocketwatch
rare
Whenever you play 3 or less cards in a turn, draw 3 additional cards at the start of your next turn.
C-



attack

Ball Lightning

1
C+
Deal 7 damage.
Channel 1 Lightning.




power

Biased Cognition

1
A
Gain 4 Focus.
At the start of each turn, lose 1 Focus.




power

Capacitor

1
B-
Gain 2 Orb slots.




skill

Chaos

1
C-
Channel 1 random Orb.




skill

Chill

0
A-
Channel 1 Frost for each enemy in combat.
Exhaust.




attack

Cold Snap

1
B-
Deal 6 damage.
Channel 1 Frost.




skill

Consume

2
C+
Gain 2 Focus.
Lose 1 Orb Slot.




skill

Coolheaded

1
A-
Channel 1 Frost.
Draw 1 card.




skill

Darkness

1
D+
Channel 1 Dark.




power

Defragment

1
B+
Gain 1 Focus.




attack

Doom and Gloom

2
C
Deal 10 damage to ALL enemies.
Channel 1 Dark.




skill

Glacier

2
B+
Gain 7 Block.
Channel 2 Frost.




skill

Rainbow

2
B-
Channel 1 Lightning, 1 Frost, and 1 Dark.
Exhaust.




power

Static Discharge

1
B+
Whenever you receive unblocked attack damage, Channel 1 Lightning.




power

Storm

1
E
Whenever you play a Power, Channel 1 Lightning.




skill

Tempest

X
C+
Channel X Lightning.
Exhaust.




skill

Zap

1
C-
Channel 1 Lightning.


Data Disk
common
Start each combat with 1 Focus.
B+

Symbiotic Virus
uncommon
At the start of each combat, Channel 1 Dark.
B-

Inserter
boss
Every 2 turns, gain 1 Orb Slot.
A

Runic Capacitor
shop
Start each combat with 3 additional Orb slots.
B
Frozen Core
boss
Replaces Cracked Core. If you end your turn with empty Orb slots, channel 1 Frost.
A-